Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Data Use | 1 |
Decision Making | 1 |
Design | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Evaluation Methods | 1 |
Game Based Learning | 1 |
Learning Analytics | 1 |
Reinforcement | 1 |
Teaching Methods | 1 |
Technology Uses in Education | 1 |
More ▼ |
Source
Technology, Knowledge and… | 1 |
Author
Eduardo Ogasawara | 1 |
Flávio Marques | 1 |
Joel dos Santos | 1 |
João Quadros | 1 |
Leonardo Lignani | 1 |
Myrna Amorim | 1 |
Windson Viana | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning