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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Khulbe, Manisha; Tammets, Kairit – Technology, Knowledge and Learning, 2023
Insights derived from classroom data can help teachers improve their practice and students' learning. However, a number of obstacles stand in the way of widespread adoption of data use. Teachers are often sceptical about the usefulness of data. Even when willing to work with data, they often do not have the relevant skills. Tools for analysis of…
Descriptors: Faculty Development, Learning Analytics, Intervention, Teacher Attitudes
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Kasepalu, Reet; Chejara, Pankaj; Prieto, Luis P.; Ley, Tobias – Technology, Knowledge and Learning, 2022
Monitoring and guiding multiple groups of students in face-to-face collaborative work is a demanding task which could possibly be alleviated with the use of a technological assistant in the form of learning analytics. However, it is still unclear whether teachers would indeed trust, understand, and use such analytics in their classroom practice…
Descriptors: Teacher Attitudes, Secondary School Teachers, Technology Uses in Education, Online Systems