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Lili Aunimo; Janne Kauttonen; Marko Vahtola; Salla Huttunen – Journal of Computing in Higher Education, 2025
Institutions of higher education possess large amounts of learning-related data in their student registers and learning management systems (LMS). This data can be mined to gain insights into study paths, study styles and possible bottlenecks on the study paths. In this study, we focused on creating a predictive model for study completion time…
Descriptors: Data Collection, Learning Management Systems, Study Habits, Time on Task
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Wu, Fati; Lai, Song – Distance Education, 2019
Open, flexible and distance learning has become part of mainstream education in China. Using a blended learning program in a Chinese high school as the case, this study adopted data-mining approaches to establish predictive models using personality traits. Results showed that, for students with high OE and low extraversion, and students who are…
Descriptors: Personality Traits, Learning Analytics, Foreign Countries, At Risk Students
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes

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