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Showing 1 to 15 of 55 results Save | Export
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Gisella Rossini; Federico Manzi; Cinzia Di Dio; Antonio Iannaccone; Antonella Marchetti; Davide Massaro – European Journal of Psychology of Education, 2025
In the field of educational robotics, it is important to understand the processes trough which child-robot interactions are established during play activities. In terms of socio-material characteristics, robots can vary widely, from more mechanical robots to more anthropomorphic ones. Research has shown that the degree of anthropomorphization of…
Descriptors: Preschool Children, Preschool Education, Toddlers, Robotics
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Judit Dombi; Tetyana Sydorenko; Veronika Timpe-Laughlin – Language Learning & Technology, 2024
Although conversation openings and closings are ritualized speech acts (House & Kádár, 2023), they do require interactional work (Schegloff, 1986). Thus, they are important elements of interactional competence (Roever, 2022) and have been studied extensively in L2 interactions, including various types of technology-mediated communication…
Descriptors: English (Second Language), Young Adults, Postsecondary Education, Verbal Communication
Sükran Geçgel – Online Submission, 2024
The research utilized the descriptive survey model, a quantitative research method, with a study group consisting of 172 social studies teacher candidates (131 females, 41 males). As data collection tools in the study, the Cyberculture Adoption/Development Level Scale developed by Koçak (2019) and the global citizenship scale (Global Citizenship…
Descriptors: Foreign Countries, Adoption (Ideas), Cybernetics, Computer Science
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Anna Marganingsih; Emilia Dewiwati Pelipa; Eliana Yunitha Seran; Yayan Adrianova Eka Tuah; Nur Kholifah; Hani Subakti – Pegem Journal of Education and Instruction, 2024
This research measures the role of psycho-cybernetics training (PT), green entrepreneurship training (GET), and green entrepreneurship motivation (GEM) in determining GEI. Going even deeper, GEM was also tested for its mediating role on the influence of PT and GET in determining GEI. This study adopts an ex-post facto design that focuses on the…
Descriptors: Environmental Education, Conservation (Environment), Entrepreneurship, Innovation
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Christopher Dignam – Journal of Education in Science, Environment and Health, 2024
The theoretical model presented in this study explores the transformational potential of a digital Community of Practice (dCoP) within higher education, focusing on Science, Technology, Engineering, Art, and Mathematics (STEAM) education. A dCoP serves as a virtual space for educators to exchange knowledge, foster interdisciplinary collaboration,…
Descriptors: Higher Education, College Faculty, College Students, STEM Education
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Johnson, Mark William; Rodriguez-Arciniegas, Svetlana; Kataeva, Anna Nikolaevna – Interactive Learning Environments, 2023
The way in which informal learning in a Personal Learning Environment (PLE) is coordinated is poorly understood. Conversation -- with teachers, friends or family -- contributes to the processes involved in meaningfully negotiating resources. While institution-centric education creates contexts for conversations and codifies educational attainment,…
Descriptors: Informal Education, Independent Study, Concept Formation, Cybernetics
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Tilak, Shantanu; Glassman, Michael; Peri, Joshua; Xu, Menglin; Kuznetcova, Irina; Gao, Lixiang – Australasian Journal of Educational Technology, 2022
This paper investigates how psychological needs spurring self-determined motivation relate to collective efficacy for flourishing in online learning communities. Self-determination theory posits individuals experience intrinsic motivation to flourish at educational tasks because of targeted satisfaction of the three psychological needs: autonomy,…
Descriptors: Need Gratification, Self Determination, Self Efficacy, Cooperative Learning
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Peter Draus; Sushma Mishra; Kevin Slonka; Natalya Bromall – Information Systems Education Journal, 2024
There is a significant skill gap, with millions of cybersecurity jobs still needing to be fulfilled due to a lack of a trained workforce. Various academic programs are available that teach students in different aspects of cybersecurity. This paper investigates if the title of an IT program has any impact on the desirability of a program and if…
Descriptors: College Students, Information Technology, Information Security, Cybernetics
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Pearlman, Ellen – Journal of Problem Based Learning in Higher Education, 2018
A co-lab in Cyborg Arts was conducted at Parsons/New School University, a leading design school in New York City, over the course of sixteen weeks. This paper discusses the use of Bruno Latour's Actor Network Theory (ANT) (Latour, 2007) in facilitating creative collaboration solutions. Previously, an open call had been placed in targeted venues…
Descriptors: Art Education, Group Activities, Cooperation, College Students
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Sun, Jerry Chih-Yuan; Martinez, Brandon; Seli, Helena – Educational Technology & Society, 2014
This study examines how incorporating different electronic feedback devices (i.e., clickers versus web-based polling) may affect specific types of student engagement (i.e., behavioral, emotional, and cognitive engagement), whether students' self-efficacy for learning and performance may differ between courses that have integrated clickers and…
Descriptors: Acoustics, Learner Engagement, Audience Response Systems, Teaching Methods
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Guo, Yan Ru; Goh, Dion Hoe-Lian – Journal of Educational Computing Research, 2015
Over the past decade, computer games and other interactive technologies have shown great potential when used in innovative ways to enhance learning. It is now known that learning is associated not only with cognitive ability but also with affect. The incorporation of affective embodied pedagogical agents (EPAs) in computer programs for learning…
Descriptors: Meta Analysis, Affective Behavior, Educational Technology, Instructional Effectiveness
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Goyal Chin, Amita; Etudo, Ugochukwu; Harris, Mark A. – Informatics in Education, 2016
The past decade has witnessed an explosion of the penetration of mobile technology through all strata of society. Mobile technologies including cell phones, tablets, and even some e-readers are used for surfing the web, running apps, reading email, posting to social media, conducting banking transactions, etc. This liberation from desktop and…
Descriptors: Handheld Devices, Information Security, Cybernetics, Online Searching
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Pellas, Nikolaos – International Journal of Learning and Change, 2014
Nowadays, the dissemination and exploitation of three-dimensional (3D) multi-user virtual worlds in higher education have been disclosed from their widespread acceptance as candidate learning platforms. However, it is still lacking a theoretical cybernetic macro-script to elaborate the coordination of multiple complex interactions among…
Descriptors: Cybernetics, Organizational Development, Scripts, Computer Assisted Instruction
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Grammatikopoulos, Vasilis – Educational Research and Evaluation, 2012
The current study attempts to integrate parts of program theory and systems-based procedures in educational program evaluation. The educational program that was implemented, called the "Early Steps" project, proposed that physical education can contribute to various educational goals apart from the usual motor skills improvement. Basic…
Descriptors: Program Evaluation, Systems Approach, Theories, Physical Education
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Veletsianos, George; Russell, Gregory S. – Journal of Educational Computing Research, 2013
Researchers claim that pedagogical agents engender opportunities for social learning in digital environments. Prior literature, however, has not thoroughly examined the discourse between agents and learners. To address this gap, we analyzed a data corpus of interactions between agents and learners using open coding methods. Analysis revealed that:…
Descriptors: Pictorial Stimuli, Simulated Environment, Literature Reviews, Interaction
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