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El-Hamamsy, Laila; Pellet, Jean-Philippe; Roberts, Matthew; Kovacs, Helena; Bruno, Barbara; Zufferey, Jessica Dehler; Mondada, Francesco – ACM Transactions on Computing Education, 2023
Context: Introducing Computer Science (CS) into formal education can be challenging, notably when considering the numerous stakeholders involved which include the students, teachers, schools, and policy makers. We believe these perspectives should be considered conjointly, which is possible within Research Practice Partnerships (RPPs). RPPs look…
Descriptors: Theory Practice Relationship, Research and Development, Partnerships in Education, Computer Science Education
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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Coulter, D. B. – Journal of Veterinary Medical Education, 1977
A competency-based curriculum was designed by faculty members from the College of Veterinary Medicine and the College of Education at the University of Georgia. Results of the pilot program indicate that a curriculum does not greatly affect academic achievement. Specific findings are discussed. (LBH)
Descriptors: Academic Achievement, Animal Husbandry, Competency Based Education, Curriculum Development
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Laurillard, Diana; Taylor, Josie – Journal of Educational Television, 1994
Describes an evaluative study of the use of interactive video in elementary and secondary school mathematics in the United Kingdom. The "Stepping Stones" game is described; and issues for the design of interactive media are discussed, including high quality sound and visuals, interactivity and pupil support, and activity off the…
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Elementary Secondary Education