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McLean, Cheryl A.; Rowsell, Jennifer – Teaching Education, 2013
The article features a graduate literacy teacher education course that compelled students to think in terms of design and multimodality. In an effort to innovate our own literacy teacher education work, we came together to devise a course that encouraged students to adopt a design lens to their thinking, planning, and assessing of literacy…
Descriptors: Literacy, Teacher Education, Learning Processes, Multiple Literacies
Green, Tim; Brown, Abbie H. – MultiMedia Schools, 2002
Explains how student-generated, computer-based multimedia projects can be meaningful learning activities to integrate into the K-12 curriculum. Describes three phases: design, including goals and objectives of the project and use of the finished product; production, including choosing multimedia software, prototyping, and usability testing; and…
Descriptors: Computer Software, Curriculum Development, Elementary Secondary Education, Instructional Design
Green, Timothy D.; Brown, Abbie – 2002
This guide is designed to help teachers understand how the multimedia development process works, and how to incorporate student-produced multimedia projects into their classrooms. The book consists of five chapters. Chapter 1 defines multimedia and addresses the importance of integrating digital media into the classroom. Chapter 2 discusses…
Descriptors: Computer Uses in Education, Curriculum Development, Educational Technology, Instructional Design
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Allen, Brockenbrough S.; And Others – Educational Technology, Research and Development, 1989
Outlines curriculum reforms being made in the master's level educational technology program at San Diego State University. Topics discussed include technological changes and the roles of educational product designers; human information processing; knowledge base design; student design of educational adventure games; interactive video design; and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Games, Curriculum Development
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Pieters, Jules M. – European Educational Research Journal, 2004
The availability of user-friendly tools for designing learning environments resulted in an innovative shift of design focus. This shift has been noticed from a user-centred, although passive and reactive, design approach to a participatory, at responsibility and self-directedness directed, design approach. This latter innovative and promising…
Descriptors: Instructional Design, Teaching Methods, Student Developed Materials, Teacher Role