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Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Wong, Shin Y.; Connelly, Robin K.; Hartel, Richard W. – Journal of Food Science Education, 2010
The current generation of students coming into food science and engineering programs is very visually oriented from their early experiences. To increase their interest in learning, new and visually appealing teaching materials need to be developed. Two diverse groups of students may be identified based on their math skills. Food science students…
Descriptors: Foods Instruction, Curriculum Development, Engineering Education, Focus Groups
Green, Tim; Brown, Abbie H. – MultiMedia Schools, 2002
Explains how student-generated, computer-based multimedia projects can be meaningful learning activities to integrate into the K-12 curriculum. Describes three phases: design, including goals and objectives of the project and use of the finished product; production, including choosing multimedia software, prototyping, and usability testing; and…
Descriptors: Computer Software, Curriculum Development, Elementary Secondary Education, Instructional Design
Peer reviewedBrown, Kenneth – TechTrends, 1993
Describes benefits of integrating video production into high school curricula. Hardware requirements are suggested, including a camcorder, video cassette recorder, computer, software, converter, character generator, and editing machine; and typical video production projects are described, including a yearbook, documentaries, tutorials, music…
Descriptors: Computer Assisted Instruction, Computer Software, Curriculum Development, Portfolios (Background Materials)
Andrews, Barbara S. – 1997
Second language teachers are encouraged to assign multimedia projects to their students. They are challenging for the student to create, can effectively reinforce learning, and are a fun way for students to practice language skills. Rather than have students draw a poster or write a paper, the teacher can assign a presentation using a combination…
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Software, Curriculum Development
Peer reviewedGregory, Diane C. – Art Education, 1995
Maintains that emerging educational technology will change the way art is taught and learned. Asserts that interactive media technology will guide instructional reform in art education. Includes two lists of recommended hardware and software for using and developing interactive integrated media. (CFR)
Descriptors: Art Education, Art Teachers, Computer Software, Computer Uses in Education
Parke, David, Ed. – 2000
This document contains 21 presentations from a conference on business and marketing education. The following papers are included: "Microsoft Excel 2000" (Jeff Fuller); "Clueless in the Classroom? Hints To Help!" (Mary W. Evans); "A Strategy To Improve Narrative-Number Linkage in Business Writing" (Ellis A. Hayes);…
Descriptors: Beginning Teachers, Business Communication, Business Education, Classroom Techniques

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