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Showing 1 to 15 of 21 results Save | Export
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Streiner, Scott Charles; Bodnar, Cheryl Anne – Advances in Engineering Education, 2019
Implementation of educational innovations on a local scale requires consideration of a variety of different factors including stakeholders, curriculum design, classroom context, and culture. Although theories exist for dimensions of scale and diffusion of educational innovations across multiple institutions, they do not focus on the elements…
Descriptors: Curriculum Development, Educational Games, Homework, College Freshmen
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
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Dikli, Semire, Ed.; Etheridge, Brian, Ed.; Rawls, Richard, Ed. – IGI Global, 2018
In an effort to enhance the quality of education, universities and colleges are developing programs that help faculty and staff internationalize curriculum. These programs will purposefully develop the intercultural perspectives of students. "Curriculum Internationalization and the Future of Education" is a critical scholarly resource…
Descriptors: Global Approach, Curriculum Development, Educational Trends, Active Learning
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Khadimally, Seda – Turkish Online Journal of Educational Technology - TOJET, 2015
Guided by the principles of the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) instructional design (ID) model, this creative instructional product presents a learning/teaching approach that is fundamentally constructivist. For the purposes of designing effective instruction in an academic preparation course, a…
Descriptors: Curriculum Development, Curriculum Design, Cooperative Planning, English (Second Language)
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Ariovich, Laura; Walker, Sadé A. – Research & Practice in Assessment, 2014
Higher education institutions have taken to redesigning high-enrollment, introductory courses to improve student learning outcomes, student success, and degree completion. This paper presents findings from the assessment of course redesign by focusing on the case of developmental math at a large community college. The college adopted…
Descriptors: Curriculum Design, Curriculum Development, Higher Education, Remedial Mathematics
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Babb, Jeffry S., Jr.; Abdullat, Amjad – Information Systems Education Journal, 2012
Disruptive technologies, such as mobile applications development, will always present a dilemma for Information Systems educators as dominant paradigms in our environment will tend to favor the existing sustaining technologies that we have become known for in our discipline. In light of this friction, we share our approach in investigating and…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Curriculum Development
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Baird, Aaron; Riggins, Frederick J. – Journal of Information Systems Education, 2012
An increasing number of information systems projects in industry are managed using hybrid project management methodologies, but this shift in project management methods is not fully represented in our CIS curriculums. CIS capstone courses often include an applied project that is managed with traditional project management methods (plan first,…
Descriptors: Best Practices, Student Projects, Information Systems, Program Administration
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Hepner, Michelle; Dickson, Warren – Journal of Information Systems Education, 2013
In the current economic conditions, many institutions face dwindling budgets and an increased focus on proving the value of the education provided. The effort and costs required to integrate Enterprise Resource Planning systems into course curricula are a significant investment of resources for any university. This paper examines the expense of…
Descriptors: Integrated Curriculum, Investment, Program Effectiveness, Cost Effectiveness
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Bunch, John M. – Journal of Information Technology Education, 2009
Vocational education by its nature has a need for delivery methods that place a strong focus on the relationship between school and work and seeks to deliver instruction in a manner that bridges the two as seamlessly as possible. This paper presents a curriculum and constructivist-based instructional delivery approach, designed to emphasize a…
Descriptors: Constructivism (Learning), Curriculum Development, Teaching Methods, Postsecondary Education
Mahler, William A. – Educational Technology, 1976
A discussion of how the interaction of design and content of curricular materials determine their possible applications. A review of functions and models is presented for interactive curriculum development for computer based instructional systems. (HB)
Descriptors: Computer Assisted Instruction, Computer Software, Course Content, Curriculum Design
Kaczynski, Dan; Kelly, Melissa – Online Submission, 2004
This paper explores the unique curriculum design issues involved with the integration of qualitative data analysis software (QDAS) in online instruction of qualitative research. The Qualitative Research III--Analysis course was designed for graduate students and offered in a blended online format using the NVivo[R] software program and the…
Descriptors: Curriculum Development, Curriculum Design, Qualitative Research, Data Analysis
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East, J. Philip – Computer Science Education, 2004
The premise of this paper is that computer science has much to offer the endeavor of instructional improvement. Software design processes employed in computer science for developing software can be used for planning instruction and should improve instruction in much the same manner that design processes appear to have improved software. Techniques…
Descriptors: Instructional Design, Instructional Improvement, Computer Software, Computer Science
Ferguson, Bob – 1985
Checklists and other materials to be used in planning and implementing computer literacy and computer skills programs in a kindergarten-to-eighth grade school system are presented in this packet, originally intended to supplement oral presentations. The materials were developed in California's Fallbrook Union Elementary School District in the…
Descriptors: Check Lists, Computer Literacy, Computer Science Education, Computer Software
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