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Wenhui Zhou; Weipeng Yang – International Journal of Technology and Design Education, 2025
The Maker Movement has emerged as a significant cultural phenomenon in the twenty-first century. Stemming from the Maker Movement, the STEM design challenge aims to foster children's utilization of interdisciplinary knowledge and creative skills to address real-world problems. This study devised the Story-based STEM Design Challenge (SSDC) by…
Descriptors: Early Childhood Education, Curriculum Design, STEM Education, Learning Activities
Hsiu-Lien Lu; Hsiao-Fang Lin – Technology, Pedagogy and Education, 2025
This study explored a conceptual model of competency tasks using the Competency-Based Education (CBE) Scale, grounded in the OECD's competency framework, which includes knowledge, skills, values and attitudes. The survey incorporates six OECD-defined skill types essential for human learning: cognitive, metacognitive, physical, practical, emotional…
Descriptors: Competency Based Education, Models, Learning Activities, Skills
Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
Irina Shcheglova; Jamie Costley; Elena Gorbunova; Christopher Lange – Innovations in Education and Teaching International, 2025
Although satisfaction with academic experience in the context of higher education has been an area of research for nearly 40 years, it is still unclear how pedagogical practices in the development of thinking skills are related to students' satisfaction. This study aims to investigate the relationships between students' satisfaction and the levels…
Descriptors: Thinking Skills, Skill Development, Student Satisfaction, Student Experience
Boyin Chen; Minhong Wang – Knowledge Management & E-Learning, 2025
Integrated STEM education has been widely promoted to cultivate students' competencies to solve real-world problems. To promote STEM education, it is crucial to design high-quality STEM curricula. However, STEM curriculum design is a complex task involving multiple components and complicated processes to coordinate the components into a coherent…
Descriptors: STEM Education, Integrated Curriculum, Curriculum Design, Educational Strategies
Andrea López; Alejandra Meneses; Maximiliano Montenegro – Journal of Science Education and Technology, 2025
This study examines how pre-service science teachers integrate technology into the design of learning activities, paying particular attention to types of technology integration, cognitive demand, scientific research skills, and TPACK. A mixed methods approach was used to analyze 49 learning activities designed by pre-service physics, chemistry,…
Descriptors: Preservice Teachers, Technology Integration, Science Education, Learning Activities
Fa Zhang; Yuyan Xia; Yu Wang; Jinglu Liu; Jie Xia; Chin-Chih Chen – Education and Information Technologies, 2025
Open universities can improve learning outcomes and overall satisfaction among adult learners by addressing and enhancing online learning motivation. By applying latent profile analysis (N = 494) and adult learner interviews (n = 16), this mixed methods study aimed to better understand adult learners' motivation profiles in online learning…
Descriptors: Adult Students, Adult Learning, Electronic Learning, Learning Motivation
Valérie Vermueulen; Philippe Emplit – European University Association, 2024
Since 1999, the Bologna Process has advocated towards a new teaching paradigm, the so-called student-centred approach to learning, as well as towards more coherence of the higher education system across Europe. This paper explores how co-creation of course contents and learning activities, for and with students, may be implemented to sustain a…
Descriptors: Student Participation, Cooperative Planning, Program Development, Curriculum Design
Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Graeme Gardiner; Luke van der Laan – Improving Schools, 2025
Chess is widely available in schools globally due to its perceived academic benefits. Many policy makers, educators and parents advocate for its inclusion as a co- or extra-curriculum activity. Stakeholders' beliefs that chess in schools contributes to education improvement is apparent in the positive advocacy and growth of chess as part of…
Descriptors: Foreign Countries, Games, Elementary Schools, Curriculum Design
Trowsdale, Dan; McKay, Alison – Teaching & Learning Inquiry, 2023
The adoption of digital technologies in higher education offers new opportunities for student learning but also adds complexity to course design and development processes. Although practice varies across institutions and nations, a common response is that teams of people are now involved in the development and creation of blended and online…
Descriptors: Curriculum Design, Alignment (Education), Higher Education, Visualization
Tyriese James Holloway; Jeannette Moon; Lisa Yuk Kuen Yau – Penn GSE Perspectives on Urban Education, 2024
This article is a collaboration among three Philadelphia public school teachers who wrote curriculum units based on their new learning and research of W.E.B. Du Bois' groundbreaking book, "The Philadelphia Negro" (1899) of the Seventh Ward. Du Bois' book was the first major race study of an African-American urban community ever published…
Descriptors: African American History, Authors, Racism, Scholarship
Nguyen Thi Ngoc – Journal of Education and e-Learning Research, 2024
This study examines the capacity of primary school teachers to design, organize, and evaluate experiential activities, utilizing a robust measurement framework grounded in the 2018 General Education Program. The evaluation encompasses 540 teachers, drawing on diverse sources, including questionnaires, regulatory documents, and input from…
Descriptors: Elementary School Teachers, Program Design, Experiential Learning, Learning Activities

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