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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Min Wang; Narongruch Woramitmaitree; Sayam Chuangprakhon – Journal of Education and Learning, 2025
This study explores the potential of jazz as a pedagogical tool to enhance key learning skills in music education, including creativity, critical thinking, collaboration, and improvisation. By aligning with contemporary educational theories such as experiential learning and social constructivism, jazz offers a dynamic framework for fostering…
Descriptors: Music Education, Creativity, Critical Thinking, Cooperation
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Jeffrey Mather – English in Education, 2025
While existing research has highlighted the benefits of reading and analysing comics in fostering critical thinking and multimodal literacy, few scholars have examined the pedagogical value of involving students in actively creating their own comics. Beyond developing technical and artistic skills, comics creation engages students in the affective…
Descriptors: Cartoons, Aesthetics, Cooperative Learning, Social Problems
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Sinervo, Stiina; Sormunen, Kati; Kangas, Kaiju; Hakkarainen, Kai; Lavonen, Jari; Juuti, Kalle; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita – International Journal of Technology and Design Education, 2021
The study focuses on examining elementary pupils' (N = 42, 11-13 years old) reflections on collaborative design processes, team collaboration and their co-inventions. Digital and traditional fabrication technologies were used in a 2-year co-invention project containing approximately 16 sessions during year 1 and 11 sessions in year 2. Between the…
Descriptors: Elementary School Students, Reflection, Cooperative Learning, Design
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Shah, Naimatullah; Bano, Safia; Saraih, Ummi Naiemah; Abdelwahed, Nadia A. Abdelmegeed; Soomro, Bahadur Ali – Education & Training, 2023
Purpose: In the digital age, the development of students' career intentions requires serious concentration since these are associated with the students' future employment and, ultimately, their survival. This study attempted to demonstrate in Pakistan's Higher Educational Institutes ("HEIs") the role of soft skills towards the students'…
Descriptors: Career Development, Occupational Aspiration, Soft Skills, Skill Development
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Daeng Ayub; Muhammad Jaya Adi Putra; Dodi Suryana – Journal of Education and e-Learning Research, 2025
Poor teaching quality indicates an unpleasant learning environment, tends to inherit knowledge that impacts the learning process as limited to tacit knowledge, and does not reach the explicit knowledge process, resulting in lower productivity and poor morale. This study aims to analyze the influence of instructional leadership on the competencies…
Descriptors: Foreign Countries, Instructional Leadership, Principals, Competence
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Sopin, Supawinee; Sanrattana, Wirot – World Journal of Education, 2023
This research aimed to enhance the 21st-century skills of students at Sarakulnawitaya School by focusing on communication skills, creativity, critical thinking, and collaboration. The research methodology was Participatory Action Research. The objectives of the research were threefold: (1) change occurred, (2) learning developed, and (3) knowledge…
Descriptors: Foreign Countries, Participatory Research, Action Research, 21st Century Skills
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Hatsanmuang, Nuengruethai; Sanrattana, Wirot – World Journal of Education, 2023
This research aims at empowering teachers' learning to develop innovative skills for students at high schools under the Office of the Basic Education Commission. It is one of the research projects in the research series regarding 21st century skills which are the outcomes of the advancement of digital technology as well as society becoming…
Descriptors: Skill Development, 21st Century Skills, Faculty Development, Online Courses
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Maria del Pilar Garcia-Chitiva; Juan C. Correa – Studies in Higher Education, 2024
Is it possible to measure how critical soft skills like leadership or teamwork are from the viewpoint of graduate studies offerings? This paper provides a conceptual and methodological framework that introduces the concept of a bipartite network as a practical way to estimate the importance of soft skills as socio-emotional abilities trained in…
Descriptors: Soft Skills, Graduate Study, Social Emotional Learning, Foreign Countries
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Silitshena, Petty – International Journal of Higher Education, 2022
In this article, I argue for the position that self-identity is a function of a good motivational model. Employee motivational models have a bearing on organisational performance and growth. While I am aware that various motivational models influence employee performance in the workplace, my view is that not enough education has been provided for…
Descriptors: Self Concept, Employee Attitudes, Motivation, Models
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John White – Childhood Education, 2024
The DCU Changemaker Schools Network is a collaborative professional learning network of schools chosen for their pioneering work in the development of empathy, creativity, leadership, and teamwork. Adopted by Dublin City University (DCU) in September 2020, the current network of 18 primary schools has moved into Phase 2 of its development, with…
Descriptors: Foreign Countries, Elementary Schools, Change Agents, Change Strategies
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Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
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Yoo, Hyesoo; Kang, Sangmi – Journal of Music Teacher Education, 2021
The purpose of this study was to examine how preservice music teachers navigate 21st-century skills in their lesson planning and field experiences. Among the various skills, we focused on the Partnership for 21st Century learning and innovation skills. Over 8 weeks, 10 preservice music teachers designed lesson plans focused on creativity, critical…
Descriptors: Preservice Teachers, Music Teachers, Field Experience Programs, 21st Century Skills
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Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
Andreescu, Titu; Cordeiro, Kathy; Andreescu, Alina – John Wiley & Sons, Inc, 2019
Professionals throughout the education system are recognizing that standardized testing is holding students back. Schools tend to view children as "outcomes" rather than as "individuals" who require guidance on thinking critically and creatively. "Awesome Math" focuses on team-based problem solving to teach discrete…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
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