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Ulger, Kani – Interdisciplinary Journal of Problem-based Learning, 2018
The problem-based learning (PBL) approach was implemented as a treatment for higher education visual arts students over one semester to examine its effect on the creative thinking and critical thinking disposition of these students. PBL had a significant effect on creative thinking, but critical thinking disposition was affected to a lesser…
Descriptors: Art Education, Visual Arts, Problem Based Learning, Instructional Effectiveness
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Yildiz, Hatice Durak; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2017
The purpose of this study is to identify whether computational thinking skills among secondary school students differ depending on the type of digital games they play. The participants of this study were 202 secondary school students at 5th, 6th, 7th and 8th grades during 2016-2017 academic year. Correlational survey method was used during this…
Descriptors: Secondary School Students, Thinking Skills, Computation, Video Games
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Gur Erdogan, Duygu; Yurtkulu, Tugba – Eurasian Journal of Educational Research, 2017
Purpose: Self-actualization is understood as an effort to develop a level to which one aspires. Gifted individuals are expected especially to be more likely to reach this level than normal individuals of the same age. The purpose of this study is to determine the self-actualization perception levels of students at BILSEM, which is within the…
Descriptors: Foreign Countries, Academically Gifted, Self Actualization, Comparative Analysis
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Miller, Angie L. – Global Education Review, 2018
Previous research suggests that creativity training can be effective in academic settings and that teachers, in particular, can have an impact on creativity. Furthermore, creativity is one of many transferable skills in higher education that will benefit students when they enter the workforce. This study extends research on creativity training and…
Descriptors: Creativity, Assignments, Skill Development, College Seniors
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de Bruin, Leon R.; Harris, Anne – Australian Journal of Teacher Education, 2017
This study investigates and compares elements of creativity in secondary schools and classrooms in Australia and Singapore. Statistical analysis and qualitative investigation of teacher, student and leadership perceptions of the emergence, fostering and absence of creativity in school learning environments is explored. This large-scale…
Descriptors: Foreign Countries, Secondary Schools, Creativity, Statistical Analysis
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Ivanovic, Mirjana; Xinogalos, Stelios; Pitner, Tomáš; Savic, Miloš – Education and Information Technologies, 2017
Technology enhanced learning (TEL) is increasingly influencing university education, mainly in overcoming disadvantages of direct instruction teaching approaches, and encouraging creativity, problem solving and critical thinking in student-centered, interactive learning environments. In this paper, experiences from object-oriented programming…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Teaching Methods
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Batdi, Veli; Batdi, Hacer – Educational Sciences: Theory and Practice, 2015
The aim of this study was to determine the effect of creative drama on achievement through the use of quantitative and qualitative research methods. In the quantitative section of the research, the meta-analytic method was used and an attempt was made to include all studies of creative drama carried out between 2000 and 2014 at the national and…
Descriptors: Creativity, Drama, Effect Size, Meta Analysis
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Saeed, Farah Jamal Abed Alrazeq; Al-Zayed, Norma Nawaf – International Journal of Education and Literacy Studies, 2018
The study aimed at investigating the attitudes of Jordanian undergraduate students towards using computer assisted-language learning (CALL) and its effectiveness in the process of learning the English language. In order to fulfill the study's objective, the researchers used a questionnaire to collect data, followed-up with semi-structured…
Descriptors: Undergraduate Students, Student Attitudes, Computer Assisted Instruction, Teaching Methods
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
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Sternberg, Robert J.; Jarvin, Linda; Birney, Damian P.; Naples, Adam; Stemler, Steven E.; Newman, Tina; Otterbach, Renate; Parish, Carolyn; Randi, Judy; Grigorenko, Elena L. – Journal of Educational Psychology, 2014
This study addressed whether prior successes with educational interventions grounded in the theory of successful intelligence could be replicated on a larger scale as the primary basis for instruction in language arts, mathematics, and science. A total of 7,702 4th-grade students in the United States, drawn from 223 elementary school classrooms in…
Descriptors: Success, Intervention, Intelligence, Grade 4
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Al Blooshi, Asma; Ezziane, Zoheir – Journal of Education and Learning, 2013
Educational institutions are considered as main indicator of a nation's competitiveness and the excellence of implementing their goals and objectives increase a nation's sense of competitiveness. Thus, it is important to receive a progress report showing how close the educational institutions are in accomplishing the 21st century visions and…
Descriptors: Foreign Countries, Higher Education, Educational Practices, Educational Change
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2012
This quantitative and qualitative interpretive exploratory case study investigates whether exposure to an Internet based "Extended Cyberhunt" strategy enables teachers to attain a set of outcomes similar to Prensky's "Essential 21st Century Skills" and the "Critical Outcomes of the South African National Curriculum…
Descriptors: Curriculum Design, Journal Writing, Goal Orientation, Likert Scales
Inman, Christopher T. – ProQuest LLC, 2010
Today's college students, "digital natives," have had digital technology at their fingertips (Rushkoff, 1996; Prensky, 2001a). Technology habits and expectations of young people are changing; the educational and business worlds have placed a focus on skills called "21st century skills," to prepare students for the digital age (Lemke, 2002). Skills…
Descriptors: Undergraduate Students, Focus Groups, Cooperation, Educational Technology
Wang, Jinhao; Gibson, Angela M.; Salinas, Lelia; Solis, Fred; Slate, John R. – International Electronic Journal for Leadership in Learning, 2007
The mission statements of 34 four-year and of 68 two-year colleges in the State of Texas were examined for themes to determine the extent to which their themes were similar or dissimilar in nature. Although previous researchers have attempted to analyze and demonstrate that these mission statements often have reoccurring themes, only limited…
Descriptors: Academic Achievement, Higher Education, Cultural Pluralism, Vocational Education