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Showing 1 to 15 of 22 results Save | Export
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Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
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Nicole A. Graves; Jennifer S. Reinke – Family Science Review, 2022
The onset of the COVID-19 pandemic disrupted education at all levels and required educators and students to pivot quickly to distance and remote learning. This abrupt change challenged all involved. Educators scrambled to adopt new technology that would not only help them reach their students but also keep students moving forward towards achieving…
Descriptors: Teaching Methods, COVID-19, Pandemics, 21st Century Skills
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Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
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Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
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Cladis, Andrea E. – E-Learning and Digital Media, 2020
Technology is an all-encompassing aspect of life in the 21st century. Its existence has implications on how communication occurs, education is shaped, knowledge is spread, and ideas are formulated. There is a significant shift taking place in society as we become more accustomed to existing in a digital world. Digital natives, young people who…
Descriptors: Influence of Technology, Language, Creativity, Critical Thinking
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Paula Fonseca; Maria de Lurdes Martins; José Pereira – Educational Media International, 2024
The present study describes a digital storytelling project about promoting a tourist destination using photographs taken by students in an English for tourism course taught in a Portuguese higher education institute. This work aims to explain how a digital storytelling project was used to enrich students' knowledge of the English language while…
Descriptors: Foreign Countries, Story Telling, English for Special Purposes, Tourism
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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Indrawati, Cicilia Dyah Sulistyaningrum – International Journal of Instruction, 2021
This study to analyze the level of relationship and the effect of archiving video media and online learning on students' learning and innovation skills. The research method used was a quantitative approach with a questionnaire instrument. The questionnaire was distributed to vocational students who attended the archiving subject using archiving…
Descriptors: Instructional Effectiveness, Video Technology, Electronic Learning, Skill Development
Quinn, Joanne; McEachen, Joanne; Fullan, Michael; Gardener, Mag; Drummy, Max – Corwin, 2019
The leading experts in system change and learning, with their school-based partners around the world, have created this essential companion to their runaway best-seller, "Deep Learning: Engage the World Change the World". This hands-on guide provides a roadmap for building capacity in teachers, schools, districts, and systems to design…
Descriptors: Transformative Learning, Values Education, Citizenship Education, Cooperative Learning
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Cherry, Wayne R., Jr. – Knowledge Quest, 2017
Storytelling is a part of who people are as humans. Melvil Dewey himself saw the need to catalog folktales and stories from the oral tradition in the 390s, a section dedicated to social customs. Stories form a part of the very fabric of who people are and give insight into the past as much, if not more so, than the histories. Teachers can leverage…
Descriptors: Story Telling, Personal Narratives, Classroom Techniques, Critical Thinking
Ormiston, Meg; Slanker, Lauren; Lehotsky, Jennifer; Flaherty, Megan K.; Conboy, Janice; Cavanagh, Whitney – Solution Tree, 2017
Developed specifically for grades 6-8, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills--communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: Middle School Students, Electronic Learning, Communication Skills, Cooperative Learning
Ormiston, Meg; Hatlen, Beth; Hopkins, Kristy; McGinnis, Kirstin; Blake, Lissa; Ring, Nicole – Solution Tree, 2017
Developed specifically for grades K-2, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills--communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: Elementary School Students, Primary Education, Electronic Learning, Communication Skills
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Hwang, Gwo-Jen; Lai, Chiu-Lin; Liang, Jyh-Chong; Chu, Hui-Chun; Tsai, Chin-Chung – Educational Technology Research and Development, 2018
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To achieve the research objective, a survey consisting of eight scales, namely, usability, continuity,…
Descriptors: High School Students, Electronic Learning, Student Attitudes, Peer Relationship
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