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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Barana, Alice; Marchisio, Marina; Roman, Fabio – International Association for Development of the Information Society, 2023
The spread of Artificial Intelligence (AI) has been recently generating worries among teachers and educators about the validity of assessment when students make use of AI tools to solve tasks. To tackle this issue, we propose mathematical problem solving activities to be carried out with the aid of ChatGPT, showing how problem solving and critical…
Descriptors: Artificial Intelligence, Mathematics Instruction, Problem Solving, Critical Thinking
Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
André Cabanis – Action Learning: Research and Practice, 2025
This study explores the synergy between Action Learning (AL) and democratic practices within organisations, positioning Action Learning Sets (ALSs) as microcosms of representative democracy. It emphasises the pivotal role of trust-building -- particularly swift trust in virtual settings -- in fostering collaborative environments where democratic…
Descriptors: Experiential Learning, Democratic Values, Democracy, Trust (Psychology)
Basilia E. Blay; Alma S. Espartinez – Journal of Technology Education, 2024
This study examined and categorized the views of undergraduate college students in the Philippines and correlated those with similar patterns of views regarding the use of Design Thinking (DT) in their Philosophy course. The QMethodology was used to analyze qualitative data using PQMethod (Schmolck & Atkinson, 2013) software quantitatively.…
Descriptors: Undergraduate Students, Student Attitudes, Educational Technology, Electronic Learning
Gideon Mensah Anapey; Clement Adamba – Journal of Educational Technology Systems, 2025
While access to digital innovations for creative learning in the Digital Age is pivotal, the preparedness of educational systems to meet children's learning digitally should there be a reemergence of a pandemic on the scale witnessed in 2019 remains unanswered by Learning Scientists. Using constructionist theory, the study examined the…
Descriptors: Educational Technology, Technology Uses in Education, Inquiry, Access to Computers
Samantha K. Dykes; Rachel E. Morris; Shanna K. Helmke – Solution Tree, 2024
Dive into a student-engaged framework structured around four learning stations: (1) the minilesson station, (2) the independent work station, (3) the collaboration station, and (4) the digital content station. Using direct and specialized instruction, interactive activities, and digital learning tools, these four stations aim to personalize…
Descriptors: Learning Centers (Classroom), Teaching Methods, Educational Technology, Learning Activities
Judy Ann Henning; Bryan Artman; Rebecca Nelson; Jordan Dille; Chelsea Feusner – Issues and Trends in Learning Technologies, 2024
Are high school students ready for their postgraduate education or a career that may not have been invented yet? As teachers focus on career prep and the necessary future-ready skills in the classroom, teachers are using technology to hone skills necessary for students' future success. Success in higher education or career pursuits requires…
Descriptors: Preservice Teachers, Technological Literacy, Critical Thinking, Problem Solving
Ananda, Lintang Rizkyta; Rahmawati, Yuli; Khairi, Fauzan – Journal of Technology and Science Education, 2023
This project seeks to foster students' critical thinking abilities through the incorporation of Design Thinking with STEAM-PjBL in a chemistry redox process. 41 grade 10 students from a high school in Rangkasbitung, Banten, Indonesia participated in this study. Learning was facilitated by using a variety of online platforms, including Edmodo,…
Descriptors: Critical Thinking, Thinking Skills, Chemistry, Science Instruction
Ojetunde, Segun Michael; Ramnarain, Umesh – Smart Learning Environments, 2023
Education, technology, and economic growth are not only linked but synchronised to achieve holistic global development. An instance is the adoption of online platforms for learning and promoting economic activities during the COVID-19 pandemic lockdown. However, the lingering question among education stakeholders in Nigeria borders on what…
Descriptors: Students, Student Experience, Educational Technology, Science Instruction
Lim, Eun Mee – Education and Information Technologies, 2023
This study explores the effects of pre-service teachers' digital literacy and self-efficacy on their perception of AI education for young children in early childhood education settings. Digital literacy refers to the ability to communicate with others by using digital technology, including the ability for sharing knowledge and information after…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technological Literacy, Self Efficacy
Parisa HadaviBavili; Kevser Ilçioglu – Anatomical Sciences Education, 2024
Anatomy is one of the leading subjects in health science, and students need a strong anatomy background in these fields. Traditional lecturer-oriented anatomy education is based predominantly on passive learning methods. In recent years, alternative educational methods like hands-on art and 3D atlas-based education methods have become more popular…
Descriptors: Student Attitudes, Self Efficacy, Undergraduate Students, Intervention
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Liu, Dongping; Zhang, Hai – Education and Information Technologies, 2022
This quasi-experimental study compared traditional teacher-centered instruction and a WeChat based flipped classroom to investigate student achievements and higher order thinking skills, such as critical thinking and problem-solving. The WeChat based flipped classroom adopted a Structured Query Language (SQL) lesson from an information technology…
Descriptors: Flipped Classroom, Teaching Methods, Conventional Instruction, Educational Technology
Erick Sanchez Suasnabar – ProQuest LLC, 2021
Participatory Learning (PL) integrates several learning approaches, engaging students throughout the entire assignment process for both online and face-to-face courses. Beyond simply providing a solution, students also craft a problem (problem-based learning), grade each other (peer assessment and feedback), evaluate themselves (self-assessment),…
Descriptors: Cooperative Learning, Student Participation, Educational Technology, Technology Integration

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