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Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Journal of Adolescent & Adult Literacy, 2015
This article showcases the use of gamification as a means to turn an existing curriculum into a game-based learning environment. The purpose of this article is to examine how gamification, coupled with effective pedagogy, can support the acquisition of 21st-century skills. Gamifying content allows students to earn experience points, badges, and…
Descriptors: Educational Games, Instructional Effectiveness, Skill Development, Rewards
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Perrotta, Carlo – Technology, Pedagogy and Education, 2014
This paper uses methods derived from the field of futures studies to explore the future of technology-enhanced assessment. Drawing on interviews and consultation activities with experts, the paper aims to discuss the conditions that can impede or foster "innovation" in assessment and education more broadly. Through a review of relevant…
Descriptors: Foreign Countries, Educational Assessment, Educational Technology, Innovation
Kimmel, Sue C. – Library Media Connection, 2012
Which potato chip is healthiest: (1) regular; (2) baked; or (3) sour cream and onion? This problem requires critical and numerical skills in order to read and compare nutrition labels. The question has applications in mathematics and science classrooms but also in teachers' lounges and school cafeterias. It is a problem that addresses the five…
Descriptors: Mathematics Education, School Libraries, Critical Thinking, Librarians
McLachlan, Kurt – ProQuest LLC, 2012
Skills, such as critical thinking, problem-solving, and innovation are necessary for the 21st Century. The economy and the forums of international business and globalization demand skilled workers. Some schools in the United States are producing such workers, however it is unclear the programs and practices these schools utilize. This study…
Descriptors: Critical Thinking, Problem Solving, Innovation, Middle Schools
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers