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Classroom Computer Learning, 1989
Reviews three software programs: (1) "Microsoft Works 2.0": word processing, data processing, and telecommunications, grades 7 and up; (2) "AppleWorks GS": word processor, database, spreadsheet, graphics, and telecommunications, grades 3-12, Apple IIGS; (3) "Choices, Choices: On the Playground, Taking Responsibility":…
Descriptors: Computer Graphics, Computer Software Reviews, Computer Uses in Education, Critical Thinking
Bergmann, Peggy; Keanie, Marlene – 1993
LogoWriter provides the means through which students of varying backgrounds and abilities can experience different types of learning. It involves using problem solving, graphing, critical thinking, and other creative strategies. The lessons provided in this book contain ideas that allow beginners to explore various areas of Logo while using…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Creativity
Peer reviewed Peer reviewed
Edwards, Robert; Reynon, Cheryl; Case, Jennifer – Journal of Biocommunication, 2000
Presents the historical background of how medical illustration was incorporated into a science, math, and technology curriculum. Describes the four-week, adapted graduate medical illustration program that aimed to provide a more realistic understanding of graduate school experience to high school students. Describes student development while…
Descriptors: Anatomy, Art, Biology, Career Awareness
Peer reviewed Peer reviewed
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Peer reviewed Peer reviewed
Haworth, Ian S.; And Others – American Journal of Pharmaceutical Education, 1997
Describes the use of three case studies, on computer, to enhance problem solving and critical thinking among doctoral pharmacy students in a physical chemistry course. Students are expected to use specific computer programs, spreadsheets, electronic mail, molecular graphics, word processing, online literature searching, and other computer-based…
Descriptors: Allied Health Occupations Education, Case Studies, Chemistry, Classroom Techniques
Miller, Douglas S. – 1998
The intent of this project was to improve test and programming scores of 9th through 12th grade students enrolled in the Practical Computer Skills: Logo course in a north central Florida high school. An implementation program that demonstrated teacher-designed graphical computer language Logo programs, utilized multimedia techniques, and used…
Descriptors: Academic Achievement, Computer Graphics, Computer Science Education, Computer Uses in Education