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Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
Peer reviewedLee, Mi Ok C.; Thompson, Ann – Journal of Educational Computing Research, 1997
Examines whether an approach to teaching Logo programming that directly guides college students in use of cognitive monitoring skills and the transfer of those skills leads to increased cognitive monitoring and problem-solving skills. Demonstrates that guided instruction led to increased comprehension monitoring and contributed to the development…
Descriptors: Authoring Aids (Programming), Cognitive Processes, College Students, Comprehension
Peer reviewedYoung, Michael F.; Barab, Sasha A. – Journal of Educational Computing Research, 1999
Anchored instruction calls for the establishment of a macrocontext to "anchor" instruction within a realistic situation. Evidence is provided that video anchors encourage students to adopt certain contrived goals over their more naturalistic goals. Suggests that goals that enable the problem solver to detect the "raison d'etre"…
Descriptors: Cognitive Processes, Critical Thinking, Information Retrieval, Information Seeking

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