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An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
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Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
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Simkova, Iryna; Bondarenko, Oleksandra; Bielovetska, Lina – International Journal of Evaluation and Research in Education, 2021
This paper investigates the implementation of web-based applications to develop students' creative thinking skills in English for Specific Purposes. The paper explores the role of web-based applications during creativity development in English for Specific Purposes classes. The attention is paid to the analysis of organizational levels of creative…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Web Based Instruction
Sokienah, Yaman Yousef – ProQuest LLC, 2017
Learning spaces play an important role in the learning process, as the surrounding environment helps to shape human behavior. Specifically, researchers have suggested that, as a social species, humans interacting in open and social spaces improves their behavior and interaction. Moreover, creativity is one quality that might change depending on…
Descriptors: Creativity, Creative Thinking, Creativity Tests, Educational Environment
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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
Jaeger, Garrett J. – Educational Technology, 2016
Educators are obliged to balance new resources with a healthy skepticism of change. This review of technological advances in creativity research highlights methods that scaffold both research and the students who stand to benefit from resultant findings. Educational technology need not lower its role to that of enabler. With proper guidance,…
Descriptors: Creativity, Educational Technology, Technology Uses in Education, Technological Advancement
Cropley, David; Cropley, Arthur – Educational Technology, 2016
Computer-assisted assessment (CAA) is problematic when it comes to fostering creativity, because in educational thinking the essence of creativity is not finding the correct answer but generating novelty. The idea of "functional" creativity provides rubrics that can serve as the basis for forms of CAA leading to either formative or…
Descriptors: Creativity, Creativity Tests, Formative Evaluation, Computer Assisted Testing
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Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol – Educational Technology & Society, 2016
This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…
Descriptors: Educational Technology, Creativity, Handheld Devices, Telecommunications
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Yildiz, Avni; Baltaci, Serdal; Demir, Betül Küçük – Universal Journal of Educational Research, 2017
Creativity has a significant role in individuals' lives. This research aims to examine the reflection of the learning process of analytic geometry concepts through GeoGebra software and its effect upon the development of preservice mathematics teachers' creative thinking skills. This effect is expected to make a significant contribution to the…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Creative Thinking
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Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
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Huh, Keun; Lee, Jeongyi – TESOL Journal, 2020
Teachers are faced with the demand to teach their students to be competent individuals in the 21st century so that they are prepared for any challenges they may face in their lives. To meet this need, many educators have identified creativity as a necessary competence of the 21st century. To this end, integrating SMART (Self-directed, Motivated,…
Descriptors: Grade 5, Elementary School Students, 21st Century Skills, Second Language Learning
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Lau, Sing; Cheung, Ping Chung – Thinking Skills and Creativity, 2010
With a sample of Grade 4 Chinese students, the present study examined whether the electronic version was comparable to the paper-and-pencil version of the Wallach-Kogan Creativity Tests (WKCT). It was found that the two versions generated similar patterns of reliability coefficients and inter-correlation coefficients for the eight creativity…
Descriptors: Foreign Countries, Creativity, Grade 4, Test Reliability
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Ripple, Richard E., Ed.; Constas, Mark A., Ed. – Contemporary Educational Psychology, 1989
Seven papers on creativity and creativity research are presented. Topics covered include ordinary creativity, cognitive views of creativity (creative teaching for creative learning), immunizing children against the negative effects of reward, creative leadership, creativity and instructional technology, heuristics for empirical research on…
Descriptors: Cognitive Psychology, Creativity, Creativity Research, Creativity Tests
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McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness