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Zheng Wang – Creativity Research Journal, 2024
Today creativity is increasingly recognized as an essential component of success. The purpose of the study is to test a method of consensus assessment of contemporary dance, which allows a viewer to subconsciously assess the manifestation of creativity in contemporary dance. The sample of participants was formed on the basis of users of Chinese…
Descriptors: Creativity, Dance, Social Media, Expertise
May Mouque – Perspectives: Policy and Practice in Higher Education, 2025
Students' sense of belonging has long been recognised as a key factor in student success, and higher education institutions continue to explore new ways to promote and support a sense of belonging amongst their students. This article presents working with Student Content Creators to produce video content as one way of promoting this sense of…
Descriptors: Sense of Belonging, Video Technology, Peer Relationship, College Students
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Hanna Skarelius; Stefan Hrastinski; Olga Viberg – Discover Education, 2025
This study addresses the challenges of documenting and demonstrating practical knowledge (PK) in craft subjects. Acquiring PK is a dynamic process involving experience, reflection, practical work, and active engagement with the environment. The aim of this study is to explore the aspects of PK that can be seen in silent video documentation of the…
Descriptors: Foreign Countries, Video Technology, Technology Uses in Education, Handicrafts
Bava, Saliha; Engelbrecht, Annina; Fels, Lynn; Gramani, Daniella; Grindlay, Marlies; Johnsey, Sharon; Kalra, Ajay; Lin, Ming-Yu; Martens, Maggie Milne; Lau, Amy Wiebe – International Journal of Education & the Arts, 2022
How do we notice what is arriving? As authors, we collaboratively play with the continuation and momentum of emergence presented as a polyvocal text. As part of our research, we video-taped a collaborative mark-making activity led by two graduate students in a PhD cohort. What emerges from our interaction of situated dialogic inquiry is a…
Descriptors: Doctoral Students, Inquiry, Art Activities, Dialogs (Language)
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Amanda Bateman – European Early Childhood Education Research Journal, 2025
Conversation analysis (CA) has become increasingly prevalent in early childhood education research interested in exploring children's everyday interactions with others. Positioning CA as a creative methodology, this article demonstrates one practical and applied way of 'doing' CA research with early childhood teacher-practitioners that facilitates…
Descriptors: Discourse Analysis, Early Childhood Education, Educational Research, Research Methodology
Harwood, Debra; Huang, Min; Somma, Monique – International Electronic Journal of Elementary Education, 2022
Curiosity and creativity are crucial for children's learning and engagement within their worlds. However, research on creative teaching that also addresses children's curiosity is quite limited. In this case study, we adopted visual methods in combination with video-stimulated recall dialogue (VSRD) to explore children's experiences in a Forest…
Descriptors: Outdoor Education, Personality Traits, Creativity, Foreign Countries
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Muhammet Fidan; Mustafa Fidan – Journal of Computer Assisted Learning, 2024
Background: Flipped classroom (FC) model has become increasingly popular in dental education (DE) with its strengths for students. However, major concerns are lack of interaction, unwillingness to complete the assignments, low engagement during the pre-class activities because of an unwell-designed instructional setting of FC. Objectives: The…
Descriptors: Flipped Classroom, Dentistry, Graduate Students, Video Technology
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Miller, Abbe – Art Therapy: Journal of the American Art Therapy Association, 2022
Two art-based research studies led to discoveries about the interim period, an integral part of "El Duende" (EDPP) one-canvas art making. The researcher and five adults were visually recorded during art making sessions. Results suggested the paradox of the sustained pause; that in the perceived non-doing, much is happening. The interim…
Descriptors: Art Activities, Conceptual Tempo, Time Factors (Learning), Video Technology
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language

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