NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 496 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Peer reviewed Peer reviewed
Direct linkDirect link
Athanasia Chatzipanteli – Journal of Physical Education, Recreation & Dance, 2025
Picture book stories are an important tool for teaching creative dance to children. This article presents a dance activity using a picture book story that educators can use to promote movement exploration and creativity.
Descriptors: Dance Education, Creativity, Early Childhood Education, Picture Books
Peer reviewed Peer reviewed
Direct linkDirect link
Guodong Chen; Zuting Li; Qixun Zhao; Bei Kong; Yana Gao; Rong Pan – International Journal of Art & Design Education, 2025
Cultural creative design activity and education involve the application of cultural inspiration. This study examines the impact of cultural inspiration distance and timing on designer' creativity in Targeted Cultural Creative Design Pattern (TCCDP). Four design novice groups attended the cultural product design experiment with a combination of…
Descriptors: Creativity, Design, Cultural Influences, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rivera, Kira; Peabody, David – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors describe an algebra 2 class activity, called the Exponent Maze, that had students practice many mathematics problems, display their creativity, and work together collaboratively by creating their own mazes. The authors discuss how they introduced the activity, what the students created, and how creating mazes can be…
Descriptors: Teaching Methods, Creativity, Problem Solving, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Balamuralithara Balakrishnan; Natalia Fedorova; Catherina Ugap – International Journal of Sustainability in Higher Education, 2025
Purpose: The aim of this study is to gauge the consideration toward sustainability and sustainable development in the creative process or activities in design practices among the design undergraduates of University A, Russia, and University B, Malaysia. The beliefs, attitudes and intentions toward all the dimensions of sustainability --…
Descriptors: Undergraduate Students, Design, Sustainability, Sustainable Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Javiera Atenasa; Leo Havemannb; Chrissi Nerantzi – Research in Learning Technology, 2024
This paper offers guidance on employing open and creative methods for co- designing critical data and artificial intelligence (AI) literacy spaces and learning activities, rooted in the principles of Data Justice. Through innovative approaches, we aim to enhance participation in learning, research and policymaking, fostering a comprehensive…
Descriptors: Artificial Intelligence, Data, Literacy, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Esther S. Levenson; Ruthi Barkai; Anas Mahamid; Sigal Levy – Educational Studies in Mathematics, 2024
This study examines the solutions of 34 kindergarten children as they create equal groups from n bottle caps, where n was equal to 8, 9, 22, and 23. For each n, children were asked to find as many different solutions as possible. The number of solutions they found, i.e., children's fluency, as well as the strategies used to create equal groups,…
Descriptors: Elementary School Mathematics, Kindergarten, Creativity, Mathematical Concepts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tekin Guler – Journal of Baltic Science Education, 2025
The current study examines the impacts of scenario-based science activities on the scientific creativity and reflective thinking skills of fourth-grade students in primary school. Therefore, it was carried out in a primary school in Yozgat city center during the 2023-2024 Academic Year. An experimental group (24 students [13 girls, 11 boys]) and a…
Descriptors: Grade 4, Elementary School Students, Science Education, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Paul G. Sauberer; Ilene R. Berson; Michael J. Berson – Social Studies and the Young Learner, 2025
Lighthouses offer a unique lens for interdisciplinary teaching by connecting students to stories of innovation, perseverance, and historical change. By connecting science, technology, engineering, and mathematics (STEM) concepts with historical inquiry, students develop a deeper understanding of the ingenuity behind these structures and the…
Descriptors: STEM Education, Learning Activities, Teaching Methods, History
Peer reviewed Peer reviewed
Direct linkDirect link
Beghetto, Ronald A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
How might digital technologies (DTs) support creative expression and, in the process, reframe failure as a productive feature of creative learning endeavors? The purpose of this conceptual article is to provide a way of approaching this question. More specifically, the article opens with a brief discussion highlighting how DTs have the potential…
Descriptors: Technology Uses in Education, Creativity, Failure, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Carlos Lage-Gómez; Sabine Chatelain; Roberto Cremades-Andreu – Research Studies in Music Education, 2024
Creativity has been described as an indissociable component of music education, complex to conceptualize and often overgeneralized. This article provides an overview of existing research on musical creativities in secondary education between 1990 and 2020. A total of 76 articles published in peer-reviewed journals are reviewed according to PRISMA…
Descriptors: Creativity, Music Education, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zahid Zufar At Thaariq; Fikri Aulia; Reno Nurdiyanto; Jasmine Nurul Izza; Devi Mariya Sulfa; Alby Aruna; Dhimas Adhitya Wijanarko – International Society for Technology, Education, and Science, 2023
This article investigates the incorporation of loose parts as a means to enhance student creativity within educational environments. Loose parts refer to flexible, movable objects that can be manipulated, combined, and repurposed in various ways. The study delves into the theoretical underpinnings that support the connection between loose parts…
Descriptors: Foreign Countries, Junior High School Students, Manipulative Materials, Object Manipulation
Peer reviewed Peer reviewed
Direct linkDirect link
Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  34