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Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
Carol A. Mullen – Journal of Creative Behavior, 2025
Creativity and learning have long been connected in scholarship, with emphasis on developing and facilitating personal creativity. For this Fulbright-sponsored, exploratory qualitative study, I aimed to understand how college students construct meaning of creativity where contextual constraints exist using Kaufman and Beghetto's Four C Model of…
Descriptors: Creativity, Creative Thinking, Classroom Environment, Undergraduate Students
Huang-Yao Hong; Mei-Ju Chen; Bodong Chen; Chao-Yu Guo; Li-Ting Tseng – Educational Technology Research and Development, 2025
This case study investigates how a designed learning environment cultivates a "sense of promisingness"--an ability to discern what may work in uncertain conditions, essential for creative expertise. The study focused on 32 in-service teachers enrolled in a Master's program in Taiwan, who engaged in mutually-supportive development of…
Descriptors: Online Courses, Graduate Study, Creativity, Foreign Countries
Bourgault, Rébecca; Rosamond, Catherine – Journal of Transformative Education, 2024
Written in narrative format and guided by concepts and methods borrowed from intuitive inquiry, a transpersonal and holistic approach to scholarship, the article offers insights into the research process of art teachers who were completing their graduate studies in art education during the pandemic year of 2020-2021. By engaging in an arts-based…
Descriptors: Art Teachers, Graduate Students, Art Education, Holistic Approach
Alexis L. d'Amato; Emma Theobald; Madison N. Scott; Joel S. Elson; Samuel T. Hunter – Journal of Creative Behavior, 2025
Through the lens of the similarity-attraction principle, we conducted a pair of studies to examine how perceived physical similarity influences the role similarity and ingroup affinity drives malevolent creativity ideation. Study 1 (N = 305) participants were assigned to teams using the minimal group paradigm and then were given a social threat…
Descriptors: Creativity, Negative Attitudes, Computer Simulation, Psychological Patterns
V. Saint-Dizier de Almeida; Y. Kebir; A. Garrigou – European Journal of Psychology of Education, 2025
This article presents a training course in facilitation skills for Creative Focus-Groups using Intermediate Objects (CFGIO). It is aimed at students at the end of their psychology studies, who will be required to use this type of methodology in the course of their professional careers. The CFGIO is a participative methodology that draws on the…
Descriptors: Training, Creativity, Focus Groups, Facilitators (Individuals)
Sakhavat Mammadov; Zuchao Shen; Kristen N. Lamb; Ayse Hilal Avci – Journal of Creative Behavior, 2025
Playing music, writing poetry, or even experimenting with new recipes can be powerful tools for personal growth. Engaging in these everyday creative activities can help us explore our interests and talents, form relationships, and gain new perspectives on the world around us. The purpose of this study was to examine day-to-day changes in everyday…
Descriptors: Psychological Needs, Need Gratification, Delay of Gratification, Well Being
Monica Maheshwari; Priyanka Bhatt – Discover Education, 2025
Innovation competencies represent critical determinants for human capital development within contemporary organizational frameworks. This empirical investigation proposes a comprehensive theoretical model examining self-regulated learning (SRL) as a foundational mechanism driving innovation skill acquisition among management graduates. The study…
Descriptors: Learning Strategies, Self Management, Metacognition, Cognitive Processes
Caitlin Ferreira; Jeandri Robertson; Leyland Pitt; Sarah Lord Ferguson – Marketing Education Review, 2024
The importance of play is well established in early childhood development; however the importance of play appears to diminish in more advanced levels of education. Despite this, the demand for experiential, engaging learning experiences that seek to differentiate graduate-level programs in a fiercely competitive market continues to increase. This…
Descriptors: Graduate Students, Play, Business Administration Education, Marketing
Tang, Zhichuan; Xia, Dan; Li, Xintao; Wang, Xinyang; Ying, Jichen; Yang, Hongchun – International Journal of Technology and Design Education, 2023
Creative idea generation plays an important role in design process. Our study aimed to use physiological signals to evaluate the effect of music on idea generation in individual and group conditions. Thirty graduate students with design experience were recruited to generate ideas for specific design topics and sketch these ideas. The experiment…
Descriptors: Graduate Students, Cognitive Processes, Creativity, Concept Formation
Diamant, Adi; Orkibi, Hod – Journal of Creative Behavior, 2022
There is little research on the transformational processes of creative arts therapies (CATs) students during training compared to other healthcare professions. CATs training relies on arts-based experiential learning that can develop the therapist's creative self-beliefs, psychological mindedness, and perspective-taking. This single group pre-post…
Descriptors: Change Strategies, Individual Characteristics, Creativity, Art Therapy
Heather Wren; Lindsay Hetherington; Kerry Chappell; Eamon O'Kane; Menelaos Sotiriou; Daneila Quacinella; Antonia Ribeiro; Edward Duca – Research Papers in Education, 2025
Higher Education Institutions are increasingly facing challenges in designing courses that enable students to develop the transdisciplinary knowledge, skills and understanding needed to engage with complex 'wicked' problems. This article reports on a conceptual framework for STEAM in Higher Education (HE), in which design thinking is interwoven…
Descriptors: Design, Thinking Skills, Creativity, Teaching Methods
Arif, Suchinta; Massey, Melanie Duc Bo – Journal of College Science Teaching, 2022
Many graduate students spend a part of their time teaching at the university level. While there is an abundance of advice from older, more established faculty, the perspective and teaching styles of graduate students are lacking in the literature. After talking with several graduate student teachers across different universities, we identified…
Descriptors: Graduate Students, Teacher Student Relationship, Barriers, Creativity
Shweta Gupta; Shriram Pandey; Sidhartha Sahoo; Chandra Shekhar Pandey – International Journal of Information and Learning Technology, 2024
Purpose: The study examined the relationship between e-learning usage, creativity, e-learning utility and academic performance among undergraduate (UG) and postgraduate (PG) students at Banaras Hindu University (BHU), India. Design/methodology/approach: The data from 480 students were collected using a cross-sectional survey design. Pearson…
Descriptors: Electronic Learning, Academic Achievement, Outcomes of Education, Creativity
Phantipa Amornrit; Patthanan Bootchuy; Phanompatt Smitananda – Journal of Education and Learning, 2025
The study aimed to examine the impact of a gamified distance learning system on enhancing digital creativity in distance education. The research involved 36 graduate students from Sukhothai Thammathirat Open University enrolled in the Public Administration Innovation course. Over a six-week experimental period, the learning system incorporated…
Descriptors: Foreign Countries, Gamification, Distance Education, Creativity

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