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Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
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Payne, Helen; Costas, Barry – Journal of Experiential Education, 2021
Background: In the United Kingdom, creative dance is classified as part of physical education rather than an important core subject. Purpose: Taking the U.K. National Curriculum as an example, the article's primary aim is to examine literature exploring the benefits of creative dance, for children aged 3 to 11 years in mainstream state education,…
Descriptors: Foreign Countries, Creativity, Dance, Physical Education
Lebitz, Ellen – NAMTA Journal, 2017
"To a great extent, we all must "do" in order to learn." Ellen Lebitz begins with this overarching truth as a lead-in to a close look at handwork in the elementary environment. She explains the benefits of handwork for the second-plane child, including it being a key to helping "even the most distracted children find focus…
Descriptors: Handicrafts, Montessori Method, Creativity, Experiential Learning
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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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Simpson Steele, Jamie; Fulton, Lori; Fanning, Lisa – Journal of Dance Education, 2016
The integration of science, technology, engineering, arts, and mathematics (STEAM) serves to develop creative thinking and twenty-first-century skills in the classroom (Maeda 2012). Learning through STEAM promotes novelty, innovation, ingenuity, and task-specific purposefulness to solve real-world problems--all aspects that define creativity. Lisa…
Descriptors: Dance Education, STEM Education, Interdisciplinary Approach, Creative Thinking
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Samson, Patricia L. – Collected Essays on Learning and Teaching, 2015
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Descriptors: Learner Engagement, Learning Strategies, Active Learning, Student Motivation
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Warren, Jane; Zavaschi, Guilherme; Covello, Christin; Zakaria, Noor Syamilah – Journal of Creativity in Mental Health, 2012
This article includes a description of the bookmark as a creative arts experiential strategy useful in teaching counseling ethics education. Three bookmark examples illustrate how counselors-in-training utilized bookmarks to conceptualize their counseling ethics understanding. Illustrations and written feedback from the counselors-in-training…
Descriptors: Counselor Training, Counseling, Ethics, Counseling Psychology
Shepard, David S.; Brew, Leah – Journal of Creativity in Mental Health, 2013
Students enter their practicum experience with the assumption that they will learn the skills needed to help clients. However, growth in counseling can be bidirectional; both the client and the student-counselor can benefit. The purpose of this article is to describe a creative arts assignment that helps students express how a client changed them,…
Descriptors: Creativity, Practicums, Counseling Psychology, Counseling Services
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Swank, Jacqueline M. – Journal of Creativity in Mental Health, 2012
Utilizing games within the classroom may assist counselor educators with enhancing learning. Counselor educators may integrate games within the curriculum to assist students in learning and developing self-awareness and to assess knowledge and skills. This article describes the utilization of games within experiential-learning theory and presents…
Descriptors: Counseling, Learning Theories, Counselor Training, Counselor Educators
Lawrence, Christopher – ProQuest LLC, 2012
This study infused key elements of creativity into the process of counselor education, exposing students in a counseling skills and techniques course to a curriculum designed to promote tolerance for ambiguity, appropriate risk-taking behaviors, and improvisational skills. Employing a phenomenological strategy of inquiry, the researcher sought to…
Descriptors: Counselor Training, Creativity, Counseling Techniques, Counseling Objectives
Werdman, Anne M.; Caffrey, Thomas J. – 1980
In the framework of Transactional Analysis, there are three ego states, the Parent, Child, and Adult. Students' enthusiasm for learning is directly related to the health of their Child ego state. Since the Adult ego state exemplifies the rational part, schools can be seen as organized to further the functioning of this state. An examination of…
Descriptors: Children, Creative Activities, Creative Expression, Creativity
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Alter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities
McCormick, Deborah J.; Plugge, Carol D. – 1997
All persons are born and blessed with a creative nature, and are all artists of their own lives. By the time individuals reach adulthood, however, most of them have lost touch with their creativity, believing only "others" are "artists." Awareness of and regular use of the creative aspect of their being makes substantial…
Descriptors: Adult Education, Art Expression, Coping, Creative Activities
Texas Child Care, 1996
Suggests activities to help toddlers develop skills in the four important areas of self-help, creativity, world mastery, and coordination. Activities include hand washing, button practice, painting, movement and music, bubble making, creation of a nature mural, and a shoe print trail. (TJQ)
Descriptors: Art Activities, Creative Activities, Creativity, Early Childhood Education
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Walsh, Christopher S. – Literacy, 2007
Many school literacy practices ignore adolescents' new digitally mediated subjectivity as it has been shaped by the new media age. Youth possess often unappreciated repertories of practice which allow them to use their imagination and creativity to combine print, visual and digital modes in combinations that can be applied to new educational,…
Descriptors: Creativity, Literacy, Adolescents, Multimedia Materials
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