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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Rahmadhani Fitri; L. Lufri; Heffi Alberida; Ali Amran; Rifani Fachry – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Currently, students tend to be less innovative and creative in learning and its implementation in everyday life. Project-Based Learning (PjBL) is a learning strategy oriented towards contextual problem solving to find solutions based on the experiences of students so that they can be more creative and innovative. This research aims to reveal how…
Descriptors: Active Learning, Student Projects, Creativity, Literature Reviews
Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Ijaz Ul Haq; Manoli Pifarré; Estibaliz Fraca – International Journal of Artificial Intelligence in Education, 2024
Collaborative creativity (cocreativity) is essential to generate original solutions for complex challenges faced in organisations. Effective cocreativity requires the orchestration of cognitive and social processes at a high level. Artificial Intelligence (AI) techniques, specifically deep learning sentence embedding models, have emerged as…
Descriptors: Sentences, Evaluation, Novelty (Stimulus Dimension), Active Learning
Jorge Sanabria-Z; Pamela Geraldine Olivo – Interactive Technology and Smart Education, 2024
Purpose: The objective of this study is to propose a model for the implementation of a technological platform for participants to develop solutions to problems related to the Fourth Industrial Revolution (4IR) megatrends, and taking advantage of artificial intelligence (AI) to develop their complex thinking through co-creation work.…
Descriptors: Active Learning, Transformative Learning, Artificial Intelligence, Thinking Skills
Irdalisa; Zulherman; Mega Elvianasti; Sri Adi Widodo; Erlia Hanum – International Journal of Educational Methodology, 2024
The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was…
Descriptors: STEM Education, Creativity, Student Motivation, Worksheets
Zhang Meng; Tinnakorn Attapaiboon; Nirat Jantharajit – Open Journal for Educational Research, 2024
This study explores integrating inquiry-based learning (IBL) and task-based learning (TBL) in music education to enhance student engagement, creativity, and critical thinking. The study emphasizes the complementary roles of IBL and TBL in promoting active learning and real-world application by looking at their respective theoretical foundations.…
Descriptors: Music Education, Inquiry, Learner Engagement, Creativity
Fifi Mufida Syamra; Ahmad Suryadi – Pedagogical Research, 2025
This quasi-experimental study investigates the effectiveness of project-based learning (PjBL) and its integrated science, technology, engineering, and mathematics (STEM) variant (PjBL-STEM) in enhancing scientific creativity among high school students. Conducted in an Indonesian senior high school, 69 tenth-grade students were assigned to an…
Descriptors: Active Learning, Student Projects, STEM Education, Energy Education
Sarah Probine, Editor; Jo Perry, Editor; Fi McAlevey, Editor – NZCER Press, 2025
Children's inquiry is a pedagogical approach that positions young learners as active investigators who co-construct understandings through sustained exploration with materials, peers, kaiako, whanau, and local communities. It nurtures creativity and critical thinking while inviting children to engage deeply with people, places, and ideas. Grounded…
Descriptors: Foreign Countries, Early Childhood Education, Inquiry, Young Children
Mona Sakr; Veerma Kaur – Pedagogy, Culture and Society, 2024
Friedrich Froebel is often positioned in contemporary landscapes of early childhood education as a 'pioneer', strongly associated with an emphasis on self-directed activity and learning through nature. While Froebel's philosophy has clearly had an impact on how we think about young children today, in this article we argue that we need to…
Descriptors: Early Childhood Education, Active Learning, Educational Development, Humanistic Education
Tuire Colliander – Policy Futures in Education, 2025
This article presents explorations of co-choreographing the early years dance pedagogical settings through dialogical and intra-active approaches in the context of artistic research. It discusses how to choreograph the pedagogical settings in such a manner, that the distribution of the artistic agency would become more equal, and the complex…
Descriptors: Dance Education, Dance, Early Childhood Education, Teaching Methods
Robert W. Maloy; Sai Gattupalli; Sharon A. Edwards – Mathematics Teacher: Learning and Teaching PK-12, 2024
How can elementary students use Google Slides to enhance their math problem-solving skills and creativity? Usable Math offers slideshows that pose a problem, provide hints, and ultimately reveal a solution. The intent of these slideshows is to provide extended opportunities to understand and practice mathematics skills. In this fourth-grade…
Descriptors: Grade 4, Mathematics Education, Peer Teaching, Student Developed Materials
Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Connie Svabo, Editor; Michael Shanks, Editor; Chunfang Zhou, Editor; Tamara Carleton, Editor – Contributions from Science Education Research, 2025
This edited volume is an invitation to redesign STEM higher education. It shows the way to active learning in diverse scenarios and provides educators, leaders and policymakers with a visionary approach to active learning and hands-on examples of how education can help students navigate complexity and unpredictability--the challenges of…
Descriptors: STEM Education, Active Learning, Higher Education, Learning Strategies

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