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| Creativity | 3 |
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| Campus Activities Programming | 3 |
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Standley, Thad – Campus Activities Programming, 1990
To make the best use of one's creativity in problem solving, it is important to first create an atmosphere in which creativity can flourish. Two methods that can be used to generate ideas are brainstorming and analogizing. After generating ideas, the best solution must be chosen and then the chosen ideas must be implemented. (MLW)
Descriptors: Creative Thinking, Creativity, Higher Education, Innovation
Knofla, Tracy – Campus Activities Programming, 1994
Ways in which to revive and promote creativity in campus activities programming are offered. Specific steps to take, particularly in committee meetings, to energize individual thinking and group processes and to improve programming and publicity are detailed. (MSE)
Descriptors: Brainstorming, Committees, Creative Activities, Creative Development
Triplett, Beth – Campus Activities Programming, 1988
Despite the time, risk, frustration and frequent failures, it is the element of creativity that allows the program board to be the innovators on campus. To promote a true creative spirit, programmers need to raise students' consciousness and foster continual development, not just hold one brainstorming session. (MLW)
Descriptors: Brainstorming, College Students, Creative Thinking, Creativity


