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An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education
René Lobo-Quintero – Journal of Learning Analytics, 2025
This study investigates the integration of artificial intelligence into the Think-Pair-Share (TPS) methodology through a learning analytics lens. Using a mixed-methods quasi-experimental design (N=140), we examined how an AI-enhanced collaborative platform influences creative thinking among computer science undergraduates. The experimental group…
Descriptors: Artificial Intelligence, Cooperative Learning, Creative Thinking, Undergraduate Students
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Siti Asiyah; Sumarmi; I. Komang Astina; Sugeng Utaya; Syamsul Bachri – Educational Process: International Journal, 2025
Background/purpose: Students' creativity and awareness must be developed to overcome environmental problems through effective learning methods. This study examines the effect of experiential learning models combined with e-river worksheets on students' creativity and environmental awareness. Materials/methods: The research method employed is a…
Descriptors: Educational Technology, Electronic Learning, Experiential Learning, Electronic Publishing
Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
Simkova, Iryna; Bondarenko, Oleksandra; Bielovetska, Lina – International Journal of Evaluation and Research in Education, 2021
This paper investigates the implementation of web-based applications to develop students' creative thinking skills in English for Specific Purposes. The paper explores the role of web-based applications during creativity development in English for Specific Purposes classes. The attention is paid to the analysis of organizational levels of creative…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Web Based Instruction
Rosen, Yigal; Jaeger, Garrett; Newstadt, Michelle; Bakken, Sara; Rushkin, Ilia; Dawood, Maneeza; Purifoy, Chris – International Journal of Information and Learning Technology, 2023
Purpose: Despite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the…
Descriptors: Creative Thinking, Cognitive Ability, Measurement Techniques, Formative Evaluation
Sokienah, Yaman Yousef – ProQuest LLC, 2017
Learning spaces play an important role in the learning process, as the surrounding environment helps to shape human behavior. Specifically, researchers have suggested that, as a social species, humans interacting in open and social spaces improves their behavior and interaction. Moreover, creativity is one quality that might change depending on…
Descriptors: Creativity, Creative Thinking, Creativity Tests, Educational Environment
Qahl, Mamdouh; Sohaib, Osama – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This research explores the influence of organizational-level and individual-level creativity and innovation and the technology acceptance model toward the higher education creative environment that consists of research creativity and teaching creativity. Background: Creativity and innovation are essential pillars for higher education…
Descriptors: Educational Environment, Creativity, Higher Education, Educational Innovation
Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking

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