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Wu, Ching-Lin – Educational Technology & Society, 2022
This study is one of the first to employ an online interactive creativity task platform to explore one's creativity performance in a paired-player mode. It analyzed the differences between 342 participants' performances in single- and paired-player modes on two creativity tests: The Alternative Uses Task (AUT) and Chinese Radical Remote Associates…
Descriptors: Adults, Teamwork, Creativity, Online Systems
Papili, Stephany – ProQuest LLC, 2022
Creativity and academic achievement are essential components for high school students' success. Learning creative thinking is uncommon in school largely due to the lack of effective implementation and assessment in classrooms. The problem addressed in this study was high school students' lack of creative thinking as measured by the Torrance Test…
Descriptors: High School Students, Creative Thinking, Grade Point Average, Academic Achievement
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Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Jonali Baruah; Keesha Green – Journal of Creative Behavior, 2023
This experimental research investigates the creativity of anonymous video-based groups through a series of collaborative divergent and convergent thinking stages of innovation. A sample of 113 undergraduate students participated in small groups of three or four to complete a creative problem-solving task in either anonymous or identified…
Descriptors: Undergraduate Students, Creativity, Creative Thinking, Convergent Thinking
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Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Antarina S. F. Amir; Thomas R. Guskey – ASCD, 2024
Information societies--and life in general--require a host of skills beyond those found in the traditional school curriculum. Yet nearly a quarter of the way through the 21st century, educators are still looking for clarity on what these skills are and a comprehensive, whole-school model that explains how to teach and develop them; how to observe…
Descriptors: Daily Living Skills, Reflection, Creative Thinking, Critical Thinking
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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Guggemos, Josef – International Association for Development of the Information Society, 2023
Computational thinking (CT) is an important 21st-century skill. This paper aims at investigating predictors of CT self-efficacy among high-school students. The hypothesized predictors are grouped into three areas: (1) student characteristics, (2) home environment, and (3) learning opportunities. CT self-efficacy is measured with the Computational…
Descriptors: Computation, Thinking Skills, Self Efficacy, 21st Century Skills
Ghahremani, Mehdi – ProQuest LLC, 2020
This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students' experiences regarding pre-college engineering curricula, classroom environments, and their experiences with…
Descriptors: Creativity, Design, Elementary Secondary Education, Engineering Education
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Lee, Lindsay Ellis; Meyer, Melanie S.; Crutchfield, Kacey – Journal for the Education of the Gifted, 2021
As the expectations for including creativity in K-12 education continually grow, creative process skills equip students with thinking strategies to generate and evaluate ideas. This systematic review explored existing research on elementary and secondary gifted classroom environments that promote creative process skills. A database search yielded…
Descriptors: Elementary Secondary Education, Thinking Skills, Creativity, Creative Thinking
Spector, J. Michael – Educational Technology, 2016
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
Descriptors: Educational Technology, Technology Uses in Education, Creativity, Creative Thinking
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Herrero Rico, Sofía – Journal of Peace Education, 2018
Paige (2002) affirmed that a 'nonkilling society implies a disciplinary shift to nonkilling creativity'. Creativity is indispensable in the search for peaceful alternatives for the positive transformation of conflicts, inherent in human relationships. Creativity can help individuals to think and act peacefully, to find different alternatives to…
Descriptors: Peace, Creativity, Creative Thinking, Imagination
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Aljarrah, Ayman – Papers on Postsecondary Learning and Teaching, 2016
This theoretical paper is driven by the question, "What does creativity look like in classroom settings?" It is motivated by my past experiences as a teacher: my stories and my students' stories as we struggled together within a restricted classroom environment to create enough space for our creativity to emerge and flourish. I suggest…
Descriptors: Creativity, Classroom Environment, Figurative Language, Barriers
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