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Jaeger, Garrett J. – Educational Technology, 2016
Educators are obliged to balance new resources with a healthy skepticism of change. This review of technological advances in creativity research highlights methods that scaffold both research and the students who stand to benefit from resultant findings. Educational technology need not lower its role to that of enabler. With proper guidance,…
Descriptors: Creativity, Educational Technology, Technology Uses in Education, Technological Advancement
Cropley, David; Cropley, Arthur – Educational Technology, 2016
Computer-assisted assessment (CAA) is problematic when it comes to fostering creativity, because in educational thinking the essence of creativity is not finding the correct answer but generating novelty. The idea of "functional" creativity provides rubrics that can serve as the basis for forms of CAA leading to either formative or…
Descriptors: Creativity, Creativity Tests, Formative Evaluation, Computer Assisted Testing
Spector, J. Michael – Educational Technology, 2016
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
Descriptors: Educational Technology, Technology Uses in Education, Creativity, Creative Thinking
Clinton, Gregory – Educational Technology, 2016
This essay explores the nature of creativity of the practicing professional through the examination of the role of personal style in creative work, as well as how personality can affect and sustain creativity. Instructional designers, as practicing creatives, must balance the divergent and novel with the restraints of clients, projects, and…
Descriptors: Creativity, Personality, Essays, Cognitive Style
West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Truran, Peter – Educational Technology, 2016
The teaching of research methodology to graduate science students places an emphasis on scientific reasoning and on the generation and evaluation of evidence in support of research conclusions. Very little attention is paid to the teaching of scientific creativity, the processes for generation of new ideas, hypotheses, and theories. By contrast,…
Descriptors: Creative Thinking, Thinking Skills, Skill Development, Research Methodology
Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Damerell, Reginald G. – Educational Technology, 1974
A discussion of how educators have neglected to consider the creative aspects of producing instructional media. (HB)
Descriptors: Audiovisual Aids, Communications, Creative Thinking, Creativity
Shank, Gary; And Others – Educational Technology, 1994
Introduces the concept of abductive reasoning; discusses its importance for instructional designers in education; and describes the development of a computer program called the Abductive Reasoning Tool (ART) that helps students learn and understand abductive logic. Highlights include abduction and creativity, and field-testing ART with…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Software Development, Courseware