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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
Daniel A. Tillman, Editor – Creativity Theory and Action in Education, 2024
Collectively, the sixteen chapters in this book investigate the power of creativity in the classroom, many through the specific lens of limited resources as an opportunity. The chapters are divided into two sections, eight chapters comprising "Section I: Theory and Research" and then the eight chapters comprising "Section II:…
Descriptors: Creativity, Creative Development, Creative Thinking, Depleted Resources
Pui Yi Mok; Hsueh-Hua Chuang; Ming-Min Cheng; Thomas J. Smith – Journal of Creative Behavior, 2025
Considering the pivotal role of creativity across various eras and the rapid integration of Artificial Intelligence (AI) in both creative processes and education, this study introduces and provides validity evidence for the AI-assisted Creativity Questionnaire (AICQ). This new 16-item instrument aims to quantify human creative potential in…
Descriptors: Artificial Intelligence, Creativity, Technology Integration, Intelligent Tutoring Systems
Glaveanu, Vlad P.; Beghetto, Ronald A. – Creativity Research Journal, 2021
We propose a working definition of creative experience that involves principled engagement with the unfamiliar and a willingness to approach the familiar in unfamiliar ways. In other words, a creative experience can be defined as novel person world encounters grounded in meaningful actions and interactions, which are marked by the principles of:…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Experience
Brandt, Anthony – Creativity Research Journal, 2021
Over several decades, novel-and-appropriate has become established as the standard definition of creativity; while allowing for variations in the exact wording, the requirement that creativity requires external validation of value, utility, etc. is largely unchallenged. This functions well in high consensus fields in which value can be empirically…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Creative Development
Havsteen-Franklin, Dominik; Cooper, Jasmine; Anas, Shafeena – Cogent Education, 2023
University students are at higher risk than the general population of becoming mentally unwell. Dominant risk factors are to do with relationships, work load, the university environment and approaches to learning and teaching. Over recent decades higher education has been increasingly influenced by rules of commodification, however less…
Descriptors: College Students, Creative Development, Creativity, Well Being
Ehrenhard Skiera – Hungarian Educational Research Journal, 2024
The main concern of this article is to introduce the concept of the authentic gesture as a vital, largely self-determined expression of the child and to make it fruitful for art education. Because of the assumed educational importance of the concept, some hints to other learning areas will also be given. This should be done from a historical and…
Descriptors: Art Education, Art Expression, Intellectual Freedom, Imagination
Madjar, Nora; Shalley, Christina E.; Herndon, Benjamin – Journal of Creative Behavior, 2019
We explore how the choices available to individuals planning multi-task work can facilitate the incubation of ideas and enhance creative performance. Using opportunistic assimilation theory, we hypothesize that two considerations can determine the effectiveness of incubation and creative performance. First, we argue that having the discretion to…
Descriptors: Creativity, Creative Development, Intervention, Time Management
Kuo, Tsung-Hsien; Tien, Han-Kuang – Journal of Workplace Learning, 2022
Purpose: This study aims to establish a new model that elucidates the mechanism behind the long-term effects of creativity training. Previous studies have only explored influential positive factors when examining the transfer mechanism of creativity training. However, the transfer mechanism must encompass the negative factors of creative abrasion…
Descriptors: Creativity, Creative Development, Training, Learning Motivation
Anderson, Ross; Katz-Buonincontro, Jen; Bousselot, Tracy; Land, Jessica; Livie, Mari; Beard, Nathan – Australasian Journal of Educational Technology, 2022
What makes impactful online professional development for rural teachers learning creativity and arts integration? In this paper, we describe the results of a mixed method-study that tested a new hybrid online and in-person teacher training experience with K-12 teachers in the Northwestern region of the United States of America in 2019-2020. The…
Descriptors: Blended Learning, Teacher Education, Rural Education, Creative Development
Avril Huddy; Elizabeth Old Gibbs; Elise May – Research in Dance Education, 2023
This paper describes the "Virtual Borders" project developed in response to the dramatic changes in dance teaching and learning globally, arising from the COVID-19 pandemic. Drawing from action research, "Virtual Borders" presents an innovative adoption of Peirce's sign theory to tertiary dance choreographic pedagogy, that…
Descriptors: Dance Education, COVID-19, Pandemics, Foreign Countries
Huang, Shih-Yuan; Ko, Pei-Jung; Lin, Hsiao-Hui; Dai, Ru-Huei; Chen, Hsueh-Chih – Journal of Creative Behavior, 2021
We developed a Creative Thinking Counseling Teaching Program (CTCTP) for Grade 7 students using the self-concept of the counseling curriculum as the primary development axis and investigated how this program influences creativity, creative tendency, and self-concept. We adopted a non-equivalent control group pre-test--post-test quasi-experimental…
Descriptors: Creative Thinking, Counselor Training, Creative Development, Creativity
Mercier, Maxence; Lubart, Todd – Journal of Creative Behavior, 2021
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential…
Descriptors: Games, Game Based Learning, Play, Instructional Effectiveness
Gubbels, Joyce; Segers, Eliane; Verhoeven, Ludo – Educational Psychology, 2022
Enrichment programmes are designed to offer gifted students experiences that are not covered in the regular curriculum We used a pre-test-post-test control group design to examine the effects of a computer-based enrichment programme on the development of analytical and creative abilities in 26 gifted children in an experimental group (15 boys,…
Descriptors: Academically Gifted, Computer Assisted Instruction, Creative Development, Creativity
Hay, Penny – Education 3-13, 2022
House of Imagination works with educators, artists and creative professionals to develop a creative approach to learning and researching experimental sites for pedagogical innovation. In our partnership work, our creative methodology, with everyone an artist, drives the ambition for artistic excellence. House of Imagination's signature project…
Descriptors: Nontraditional Education, Creativity, Creative Development, Inquiry