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Liu, Ting; Li, Pin; Zhang, Skylor Zhitian; Liu, Wanlun – Journal of Creative Behavior, 2023
Research has demonstrated that on the path from a creative idea to a creative outcome, high creativity motivation and self-efficacy do not necessarily lead to creative behavior. The present study proposed and examined the notion that daily creativity planning could promote creative behavior and contribute to the cultivation of creativity. A total…
Descriptors: Student Motivation, Self Efficacy, Creative Development, Creativity
Khaula Noorul 'Ain; Nanang Winarno; Eka Cahya Prima; Marina Mokhtar – Journal of Science Learning, 2025
Education in the modern era requires students to have high creative skills to face the challenges of a complex world. However, the lack of teaching learning models that foster students' creativity is a common problem in classroom learning. This research aims to explore the impact of the STEM-DT (Science, Technology, Engineering, and…
Descriptors: Creativity, STEM Education, Junior High School Students, Water Quality
Lara Milan; Sally M. Reis; Sukru Murad Cebeci; Paola Maraschi – International Journal for Talent Development and Creativity, 2024
In this article, we describe the positive outcomes emerging from a three-year implementation of the Schoolwide Enrichment Model (SEM) in the first Italian implementation of the model. Both students and teachers benefitted from the positive experience of the SEM educational approaches to talent development which provides an educational experience…
Descriptors: Foreign Countries, Gifted Education, Enrichment Activities, Talent Development
Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
Huang, Shih-Yuan; Ko, Pei-Jung; Lin, Hsiao-Hui; Dai, Ru-Huei; Chen, Hsueh-Chih – Journal of Creative Behavior, 2021
We developed a Creative Thinking Counseling Teaching Program (CTCTP) for Grade 7 students using the self-concept of the counseling curriculum as the primary development axis and investigated how this program influences creativity, creative tendency, and self-concept. We adopted a non-equivalent control group pre-test--post-test quasi-experimental…
Descriptors: Creative Thinking, Counselor Training, Creative Development, Creativity
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Kelly C. Berthiaume; Selcuk Acar; Denis Dumas – Grantee Submission, 2024
Despite decades of research, the creative process remains to be fully understood, and most theories and empirical evidence focus on adults' creativity. Without understanding children's creative processes, the generalizability of these theories is questionable, which is crucial for teaching, learning, and parenting. However, studying children's…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 4
Jiranattakorn Paorisankhunnakorn; Montree Wongsaphan; Daranee Chanthamixay; Thoshatus Boonta – International Journal of Education & the Arts, 2023
This study employed a research and development method to design courses that enhance creative dance skills for students in Mathayomsuksa 1 (typically aged 12-13 years). Divided into four phases, the study used background information and input from students and teachers to design a dance course that addressed the neglect of Thai culture in the…
Descriptors: Foreign Countries, Dance Education, Creativity, Cultural Awareness
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Zulkarnaen; Z. A. Imam Supardi; Budi Jatmiko – Journal of Baltic Science Education, 2017
Creative exploration, Creative elaboration, Creative modeling, Practice scientific creativity, Discussion and Reflection (C3PDR) teaching model is a model specifically developed to improve the students' scientific creativity of junior high school. This research is aimed to analyze the feasibility of C3PDR model in improving the students' science…
Descriptors: Creativity, Creative Development, Reflection, Teaching Models
Daehyeok Kang; Jongwon Park; Hanghwa Hong – Journal of Baltic Science Education, 2015
Teaching creativity is one of the major goals of science class. This study examined how much time is necessary to conduct a scientific creativity task requiring fluency in middle schools. To accomplish this, 76 and 45 scientifically gifted and ordinary students respectively generated as many ideas as possible for the creativity task. The results…
Descriptors: Foreign Countries, Middle School Students, Science Instruction, Creativity
Al-Qahtani, Abdulaziz Ali – English Language Teaching, 2016
Despite the efforts made by the Ministry of Education in Saudi Arabia, there is still much to be done in order to nourish creativity in schools. According to a number of studies, there is an urgent need to reconsider the role of creativity in the current educational programmes because there is an increasing gap between the reality of the…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, English Teachers
Graves, Colleen – Knowledge Quest, 2014
A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative…
Descriptors: Middle Schools, School Libraries, Library Development, Space Utilization
Yi, Xinfa; Hu, Weiping; Plucker, Jonathan A.; McWilliams, Jenna – Journal of Creative Behavior, 2013
The major objectives of this study were to determine the characteristics of creativity development of Chinese children, the creative organizational climate of Chinese schools, and the relations among them. The results provided evidence that the creativity scores of children in elementary school were significantly higher than those of children in…
Descriptors: Foreign Countries, Creative Development, Elementary School Students, Middle School Students