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Blowers, Helene – Computers in Libraries, 2012
Spaces such as the Chicago and Miami YOUmedia centers are great examples of digital media labs. Focused on providing technology and services that allow teens to explore their passions in an unstructured creative process, these labs provide technology that encourages the self-expression and creation of ideas in almost any digital format, such as…
Descriptors: Creativity, Video Technology, Electronic Libraries, Library Services
Jones, Gai – University of Chicago Press, 2014
"The Student Actor Prepares" is a practical, interactive approach to a student actor's journey. Each chapter includes acting principles, their importance to the process, and workbook entries for emotional work, script analysis, and applications to the study of theater. Topics cover a brief history of the art of acting and how the study…
Descriptors: Acting, Theater Arts, Creativity, Reflection
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Yee, Kevin; Hargis, Jace – Turkish Online Journal of Distance Education, 2012
Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…
Descriptors: Creativity, Creative Activities, Story Telling, Electronic Learning
Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed. – Routledge, Taylor & Francis Group, 2011
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed…
Descriptors: Creativity, Play, Children, Information Technology
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Ng, Konrad – Educational Perspectives, 2009
In this article, the author offers a brief history of the Academy for Creative Media (ACM)--the University of Hawai'i's primary academic program for the production and study of film, animation, and computer game design--and its mission to fulfill the Hawai'i state government's agenda to diversify the economy with creative media and high…
Descriptors: Critical Thinking, Film Production, Film Study, Creative Activities
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Toyn, Mike – Practitioner Research in Higher Education, 2008
This paper evaluates the use of a creative learning activity in which postgraduate student teachers were required to collaboratively make short digital videos. The purpose was for student teachers to experience and evaluate a meaningful learning activity and to consider how they might reconstruct such an activity within their own teaching practice…
Descriptors: Creativity, Video Technology, Creative Activities, Student Teachers