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Alex Kourchev – AERA Online Paper Repository, 2024
This study explores different conceptualizations of creativity within an educational setting, using textual coding and network mapping on data from a creativity-focused course. Two primary conceptualizations emerged: the Freedom-Possession and Playful-Adaptation conceptualizations. Each was associated with unique practices and elements of the…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Creative Activities
Griffith, Amanda E.; Katuka, Gloria Ashiya; Wiggins, Joseph B.; Boyer, Kristy Elizabeth; Freeman, Jason; Magerko, Brian; McKlin, Tom – International Journal of Artificial Intelligence in Education, 2023
Collaborative learning offers numerous benefits to learners, largely due to the dialogue that is unfolding between them. However, there is still much to learn about the structure of collaborative dialogue, and especially little is known about co-creative dialogues during learning. This paper reports on a study with learners engaged in co-creative…
Descriptors: Cooperative Learning, Dialogs (Language), Coding, Student Satisfaction
Brian Pertl – Routledge, Taylor & Francis Group, 2024
"Radically Responsive Music Schools" is a philosophical reimagining of music higher education culture from the ground up, arguing that holistic cultural change is the key factor needed for music schools to prepare 21st-century graduates for contemporary challenges. The author discusses how university and conservatory music programs can…
Descriptors: Music Education, Higher Education, Skill Development, Creativity
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Kimmel, Michael; Hristova, Dayana – Creativity Research Journal, 2021
Recent voices in creativity research emphasize the vital role that processes of active engagement and interaction play. These distributed, interactivity-based, and ecological accounts critique the reduction of creativity to mental mechanisms and eschew the methodological individualism that underlies this view. Instead, they elevate socio-material…
Descriptors: Creativity, Creative Activities, Dance, Play
Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Viñas, María Fernanda; Casals, Albert; Viladot, Laia – International Journal of Music Education, 2022
The development of creative processes within the framework of music and dance constitutes an opportunity to promote and integrate learning from different subject areas. In these activities, the moments of knowledge transfer between the different parts of the curriculum emerge as key moments in the process. This article identifies and analyses the…
Descriptors: Creativity, Music Education, Dance Education, Learning Activities
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Mullen, Carol A. – Kappa Delta Pi Record, 2019
After witnessing creativity in China's test-centric culture, the author calls for developing learners' creativity as a global proficiency emanating from a belief in one's capacity to create.
Descriptors: Creativity, Global Approach, Foreign Countries, Cooperative Learning
Vesisenaho, Mikko; Dillon, Patrick; Havu-Nuutinen, Sari; Nousiainen, Tuula; Valtonen, Teemu; Wang, RuoLan – Journal of Teacher Education and Educators, 2017
This article is about facilitating collaborative, creative improvisations in learning with Information and Communication Technologies (ICT) and in so doing enhancing under-utilised creative possibilities in education and development in schools, universities, workplaces and in every-day life. Improvisation is defined and earlier research on…
Descriptors: Creative Activities, Information Technology, Creativity, Educational Innovation
Gündogdu, Burcu; Merç, Ali – Journal of Learning and Teaching in Digital Age, 2022
This study aims to make a systematic review of technology-supported collaborative creativity pedagogy and practices in the field of education by focusing on peer-reviewed articles published in journals between 2014 and 2019. The targeted educational levels were specified as elementary, secondary education and teacher education students. 21 studies…
Descriptors: Educational Practices, Journal Articles, Creative Activities, Creativity
Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
Freire, Manuelle; McCarthy, Erin – Art Education, 2014
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Descriptors: Art Education, Media Literacy, Visual Arts, Intervention
Redchenko, Nadezhda N. – International Journal of Environmental and Science Education, 2016
The authors of this article suggest a thesis about the purpose of teaching a foreign language--it is student's communicative activities, i.e. learning a foreign language in practice. The teacher's task is to encourage activities of every student and to create situations to develop their creative activities in a learning process. New information…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Interdisciplinary Approach
Ferrari, Laura; Addessi, Anna Rita – International Journal of Music Education, 2014
This article describes a didactic experience concerning the interaction between young children and the Continuator, an Interactive Reflexive Musical System (IRMS) elaborated at SONY- Computer Science Laboratory in Paris. The general aim was to analyse whether and how the Continuator can be used in the kindergartner during the daily school…
Descriptors: Foreign Countries, Preschool Children, Music, Music Education
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