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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Peer reviewedBest, Michael – Emergency Librarian, 1997
Describes a CD-ROM, "Shakespeare's Life and Times," originally designed for a college-level survey course, but which is also a resource for advanced high school students. Discusses the design structure, graphic images and textual information, ways teachers and librarians can use the CD-ROM for instruction, and adaptations for…
Descriptors: Computer Graphics, Courseware, Design, Higher Education
Peer reviewedMcCafferty, Ray – European Journal of Engineering Education, 1986
Discusses the impact of Computer Aided Engineering (CAE) on traditional engineering teaching philosophy and methodology. Describes a new instructional approach based on CAE. Includes selected examples of problem situations which can be simulated through the use of CAE. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education

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