NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ciuffoletti, Augusto – IEEE Transactions on Education, 2021
Contribution: A technical course in a multidisciplinary university program has to provide high-level skills, with limited lecturing hours and student background. This article investigates the principles for its design and reports about a study case. Background: The overall course organization needs to address specific learning targets and teaching…
Descriptors: Curriculum Design, Course Organization, Computer Networks, Course Evaluation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wu, Peter Y.; Manohar, Priyadarshan A.; Acharya, Sushil – Information Systems Education Journal, 2016
It is well known that interesting questions can stimulate thinking and invite participation. Class exercises are designed to make use of questions to engage students in active learning. In a project toward building a community skilled in software verification and validation (SV&V), we critically review and further develop course materials in…
Descriptors: Active Learning, Computer Software, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Ttofis, C.; Theocharides, T.; Michael, M. K. – IEEE Transactions on Education, 2012
Manycore systems have emerged as being one of the dominant architectural trends in next-generation computer systems. These highly parallel systems are expected to be interconnected via packet-based networks-on-chip (NoC). The complexity of such systems poses novel and exciting challenges in academia, as teaching their design requires the students…
Descriptors: Computer System Design, Computer Networks, Computer Science Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
Peer reviewed Peer reviewed
Thompson, John Barrie – Education and Computing, 1988
Describes a new approach to teaching computer science students through the use of workshops that was developed at Sunderland Polytechnic (England). The course structure is explained, workshops' content and organization are described, an example of a workshop is given, and student and staff reactions are discussed. (11 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Course Evaluation, Course Organization
Benander, Alan C.; And Others – Learning & Leading with Technology, 1997
Provides a model for planning a summer computer camp program to introduce inner-city high-school students to current computer technology. Topics include outside sources of funding; personnel, including instructors and assistants; recruiting students; curriculum, which emphasizes discovery and creativity; organization of activities; and evaluation.…
Descriptors: Computer Literacy, Computer Science Education, Course Evaluation, Course Organization