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Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
Kayla Haweny; Erika I. Sodeika; Sasha B. Monaco; Morgan Botknecht; Martin Heesacker – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The aim of this paper is to evaluate whether the use of social media by college students is linked with diminished academic productivity, and if so, why? Background: In prior research, social media use was inversely related to academic productivity. We replicated that effect and tested whether depletion sensitivity, delay discounting,…
Descriptors: Social Media, Addictive Behavior, Productivity, Academic Achievement
Li, Xinwei; Zhou, Hui; Xiao, Weilong – Psychology in the Schools, 2022
Although loneliness is related to mobile phone addiction among college students, little is known about the mediating mechanisms underlying this association. On the basis of the Interaction of person-affect-cognition-execution model for addictive behaviors, self-verification theory, and previous results of empirical studies, the present study…
Descriptors: Foreign Countries, College Students, Psychological Patterns, Addictive Behavior
Sourav Choudhury; Nikita Ruth D’cruz; Joy Prakash Deb; Samiul Biswas; Sandeep Dagdu Patil – Journal of Interdisciplinary Studies in Education, 2025
The study aimed at exploring the relationship between social media disorder and academic procrastination, and to thereby investigate the mediating effects of intrusive thinking and fatigue. By enrolling 412 undergraduate college students in India, the interconnectedness of the four variables was investigated using Social Media Disorder scale by…
Descriptors: Foreign Countries, Undergraduate Students, Social Media, Student Motivation
Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
Murat Agirkan – Journal of Education in Science, Environment and Health, 2023
This study was aimed at testing the hypothetical model, which included technology addiction, basic psychological needs, and social emotional learning skills (SEL). The study also examined whether there is a mediating effect of SEL in the relationship between basic psychological needs and technology addiction. For this purpose, data were collected…
Descriptors: Social Emotional Learning, Addictive Behavior, Computer Use, Needs
Gao, Ni; Eissenstat, SunHee J.; Oh, Tammy L. – Journal of American College Health, 2023
Objective: This study explores the use of social media and its impact on the college life of students with disabilities. Participants: 341 college students who identified as having disabilities were recruited from two universities in the Northeastern United. Methods: Multivariate multiple regression models examined the relationship between social…
Descriptors: Students with Disabilities, College Students, Social Media, Academic Achievement
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Aslan, Hazal Rümeysa; Tolan, Özlem Çakmak – International Education Studies, 2022
This study aimed to determine the relationships between social appearance anxiety, automatic thoughts, psychological well-being and social media addiction and the predictive power of these variables on social media addiction. The sample of the study consists of 440 associate degrees, undergraduate and postgraduate students studying in various…
Descriptors: Foreign Countries, Anxiety, Psychological Patterns, Well Being
Nurudeen, Mohammed; Abdul-Samad, Siddique; Owusu-Oware, Emmanuel; Koi-Akrofi, Godfred Yaw; Tanye, Hannah Ayaba – Education and Information Technologies, 2023
With the advent of smartphones and fourth generation mobile technologies, the effect of social media on society has stirred up some debate and researchers across various disciplines have drawn different conclusions. Social media provides university students with a convenient platform to create and share educational content. However, social media…
Descriptors: Social Media, Grade Point Average, Academic Achievement, Prediction
Emiroglu Ilvan, Tugba; Ceylan, Remziye – Education and Information Technologies, 2023
Previous research about children's digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children's development is plentiful, there is little evidence on young children's digital play addiction tendency. Herein, preschool children's digital play…
Descriptors: Predictor Variables, Preschool Children, Computer Games, Addictive Behavior
Aneta Przepiorka; Agata Blachnio; Pawel Kot; Andrzej Cudo – Journal of Early Adolescence, 2025
The cross-sectional study aimed to examine the relationships between motives for smartphone use, family satisfaction, loneliness, grade point average (GPA), and problematic smartphone use (PSU). It included 519 elementary school students aged 12-16 years (M = 13.87, SD = 1.01). The authors used the Smartphone Addiction Scale, the Smartphone Usage…
Descriptors: Motivation Techniques, Role Theory, Handheld Devices, Telecommunications
Ibrahim Durmus – Turkish Online Journal of Distance Education, 2025
The study aims to identify the factors that may influence university students' artificial intelligence addiction in educational activities. The study sample consists of 415 students currently studying at Bayburt University. The snowball sampling method was used in the research. In the study, an electronic survey was conducted with university…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Addictive Behavior
Bassam Hamam; Sanaa Khandaqji; Samer Sakr; Ali Ghaddar – Journal of American College Health, 2024
Objective: This study aims to assess addiction to social media among university students and to explore the association of addiction to social media with academic performance. Methods: A random sample of 997 university students filled in a self-administered questionnaire using Google form (response rate 81%). The questionnaire adopted a validated…
Descriptors: Social Media, Addictive Behavior, Health Behavior, Academic Achievement
Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games

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