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Simonsmeier, Bianca A.; Flaig, Maja; Deiglmayr, Anne; Schalk, Lennart; Schneider, Michael – Educational Psychologist, 2022
It is often hypothesized that prior knowledge strongly predicts learning performance. It can affect learning positively mediated through some processes and negatively mediated through others. We examined the relation between prior knowledge and learning in a meta-analysis of 8776 effect sizes. The stability of individual differences, that is, the…
Descriptors: Prior Learning, Individual Differences, Learning, Knowledge Level
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Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
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Slof, Bert; van Leeuwen, Anouschka; Janssen, Jeroen; Kirschner, Paul A. – Journal of Computer Assisted Learning, 2021
In computer-supported collaborative learning research, studies examining the combined effects of individual level, group level and within-group differences level measures on individual achievement are scarce. The current study addressed this by examining whether individual, group and within-group differences regarding engagement and prior…
Descriptors: Cooperative Learning, Prior Learning, Secondary School Students, Academic Achievement
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Vázquez, Juan Antonio Valdivia; Ramirez-Montoya, Maria Soledad; Gónzalez, Jaime Ricardo Valenzuela – International Review of Research in Open and Distributed Learning, 2018
Understanding factors promoting or preventing participants' completion of a massive open online course (MOOC) is an important research topic, as attrition rates remain high for this environment. Motivation and digital skills have been identified as aspects promoting student engagement in a MOOC, and they are considered necessary for success.…
Descriptors: Online Courses, Large Group Instruction, Energy Conservation, Sustainability
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Kim, YouJin; Skalicky, Stephen; Jung, YeonJoo – Language Learning, 2020
To date, linguistic alignment studies in second language acquisition have mainly been conducted during face-to-face (FTF) interactions. In the current study, we examined and compared the effect of structural alignment on the development of English direct and indirect questions in FTF and synchronous computer-mediated communication (SCMC) contexts.…
Descriptors: Role, Synchronous Communication, Computer Mediated Communication, Interpersonal Communication
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Yang, Jie Chi; Quadir, Benazir – Educational Technology & Society, 2018
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating…
Descriptors: Prior Learning, Anxiety, Computer Games, Second Language Learning
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Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
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Puimège, Eva; Peters, Elke – Studies in Second Language Acquisition, 2020
The present study explores the incidental learning of formulaic sequences (FS) from audio-visual input and factors affecting the learning of FS. A pretest-posttest, within-participant design was adopted. English-as-a-foreign-language learners (L1 = Dutch; n = 42) watched a one-hour English-language documentary without subtitles. Learning gains…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Correlation
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Martoccio, Alyssa – Language Teaching Research, 2018
This study examined the effectiveness of explicit instruction and feedback, focusing on degrees of prior knowledge of the personal "a" in intermediate level second language (L2) Spanish. On the pretest, participants (n = 58) completed grammaticality judgment and picture description tasks, which found that learners had different degrees…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Teaching Methods
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Kaimal, Girija; Ray, Kendra; Muniz, Juan – Art Therapy: Journal of the American Art Therapy Association, 2016
This quasi-experimental study investigated the impact of visual art making on the cortisol levels of 39 healthy adults. Participants provided saliva samples to assess cortisol levels before and after 45 minutes of art making. Participants also provided written responses about the experience at the end of the session. Results indicate that art…
Descriptors: Pretests Posttests, Quasiexperimental Design, Experiential Learning, Prior Learning
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Moussa-Inaty, Jase; Atallah, Fida; Causapin, Mark – International Journal of Instruction, 2019
This study sought to investigate the link between preferred learning styles, performance, and cognitive load. After determining learning styles (visual or auditory), undergraduate students were assigned to three instructional formats, namely: Listen Only, Read Only, and Read + Listen. A pretest was administered to assess students' prior knowledge…
Descriptors: Correlation, Cognitive Style, Cognitive Ability, Undergraduate Students
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Schwaighofer, Matthias; Bühner, Markus; Fischer, Frank – Journal of Educational Psychology, 2016
Worked examples have proven to be effective for knowledge acquisition compared with problem solving, particularly when prior knowledge is low (e.g., Kalyuga, 2007). However, in addition to prior knowledge, executive functions and fluid intelligence might be potential moderators of the effectiveness of worked examples. The present study examines…
Descriptors: Executive Function, Short Term Memory, Intelligence, Knowledge Level
Kumar, S. Prasanna – Online Submission, 2018
Sensory integration takes place in the central nervous system where complex interactions such as co-ordination, attention, arousal levels, autonomic functioning, emotions, memory and higher level cognitive functions are carried out. Sensory integration gets information through the senses, puts it together with prior knowledge, information and…
Descriptors: Science Instruction, Sensory Integration, Teaching Methods, Short Term Memory
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Feng, Yanxue; Webb, Stuart – Studies in Second Language Acquisition, 2019
This study used a pretest-posttest-delayed posttest design at one-week intervals to determine the extent to which written, audio, and audiovisual L2 input contributed to incidental vocabulary learning. Seventy-six university students learning EFL in China were randomly assigned to four groups. Each group was presented with the input from the same…
Descriptors: Vocabulary Development, Prior Learning, Second Language Learning, Second Language Instruction
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