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Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
Hwang, Wu-Yuin; Hoang, Anh; Tu, Ya-Han – Asia-Pacific Education Researcher, 2020
Although geometry is important and strongly related to our surroundings, students still have few chances to learn it through practicing in authentic contexts. Therefore, ubiquitous geometric (UG) APP in mobile devices was developed in this study and allowed students to apply and practice geometry in authentic contexts. This study focused on the…
Descriptors: Geometry, Mathematics Instruction, Telecommunications, Handheld Devices
Cakir, Murat Perit; Cakir, Nur; Ayaz, Hasan; Lee, Frank J. – AERA Online Paper Repository, 2016
In this study we examined the effectiveness of a mobile game called MathDash for improving computational fluency as compared to a conventional drill and practice approach with computerized multiple-choice test items. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in neural…
Descriptors: Computer Games, Multiple Choice Tests, Mathematics Tests, Brain Hemisphere Functions

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