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Ernesto Manlapig Jr.; Eunice Bernadette Acuña; Aivielle Mae Manuel – Anatolian Journal of Education, 2024
Strategic Intervention Material (SIM) is an instructional learner material developed to enhance the academic performance of low-performing students. This study aimed to develop e-SIM and investigate its effect on the student's academic performance and learning motivation in Newton's Laws of Motion. The participants were 40 students from Grade 12…
Descriptors: Foreign Countries, Academic Achievement, Intervention, Educational Strategies
Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Scheffler, Dani – Working Papers in Applied Linguistics & TESOL, 2017
As technology continues to shape our interactions in both personal and educational contexts, the exploration of how computer-mediated communication (CMC) may impact the development of second language writing skills has received greater interest. While a growing body of research has investigated potential applications of this technology within…
Descriptors: Immigrants, Second Language Learning, Second Language Instruction, Self Concept
Rosli, Mohd Shafie; Saleh, Nor Shela; Aris, Baharuddin; Ahmad, Maizah Hura; Sejzi, Abbas Abjoli; Shamsudin, Nur Amalina – International Education Studies, 2016
The aims of this study are to probe into the motivational factors toward the usage of e-learning and social media among educational technology postgraduate students in the Faculty of Education, Universiti Teknologi Malaysia. This study had involved 70 respondents via the means of a questionnaire. Four factors have been studied, named, the factor…
Descriptors: Foreign Countries, Electronic Learning, Social Media, Use Studies
Ramma, Yashwantrao; Bholoa, Ajeevsing; Watts, Mike; Nadal, Pascal Sylvain – Education Inquiry, 2018
Even though its importance is underscored in many research pursuits, attention to the affective domain in learning is often neglected at the expense of the cognitive development of students studying science, in particular physics. In this paper we propose a framework, the pedagogical technological integrated medium (PTIM) founded on the TPACK…
Descriptors: Physics, Science Instruction, Teaching Methods, Learning Processes
Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane – Interactive Learning Environments, 2016
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Descriptors: English Language Learners, Oral Reading, Reading Fluency, Educational Technology
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
The Impact of Integrating Technology and Social Experience in the College Foreign Language Classroom
Chen, Yulin – Turkish Online Journal of Educational Technology - TOJET, 2013
Technology has been used widely in the field of education for a long period of time. It is a useful tool which could be a mediation to help language learners to learn the target language. In order to investigate how technology and social experience can be integrated into courses to promote language learners' desire to learn English, the researcher…
Descriptors: Second Language Instruction, Second Language Learning, Technology Integration, Teaching Methods
Zaker, Sara Behani – ProQuest LLC, 2012
Much of the research literature on learning technologies and distance education has concentrated on achievement, with little to no emphasis on factors pertaining to motivation. This lack of research is a concern given the high enrollment and low retention rates in distance education programs. The focus of this comparative study was to investigate…
Descriptors: Social Work, Graduate Study, On Campus Students, Synchronous Communication
Chang, Dian-Fu; Lin, Sung-Po – Educational Gerontology, 2011
This study analyzed the survey on adults administered by the Ministry of Education in Taiwan in 2008, and logistic regression analysis showed a close relationship between learning motivations of older adults. The finding revealed that the higher age or the lower education attainment of older adults, the lower their learning motivation. The…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Learning Motivation
Scheiter, Katharina; Gerjets, Peter – Instructional Science: An International Journal of the Learning Sciences, 2010
Animations have become a ubiquitous component of computer-based instruction. Despite their widespread use, however, the evidence concerning their effects on learning is rather ambiguous, suggesting that one needs to have a closer look at the conditions under which animations will aid learning. Accordingly, three sets of moderating variables were…
Descriptors: Animation, Computer Assisted Instruction, Student Motivation, Educational Environment
Waldeck, Jennifer H.; Dougherty, Kathleen – Learning, Media and Technology, 2012
Web-based communication technologies that enable collaboration and sharing of information among users - such as podcasts, wikis, blogs, message boards, and others--are used commonly in contemporary organizations to increase and manage employee learning. In this investigation, we identify which of these collaborative communication technologies are…
Descriptors: Student Attitudes, College Students, College Instruction, Outcomes of Education
Sun, Jerry Chih-Yuan; Rueda, Robert – British Journal of Educational Technology, 2012
This study investigates possible relationships among motivational and learning variables (interest, self-efficacy and self-regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall…
Descriptors: Learner Engagement, Electronic Learning, Self Efficacy, Gerontology
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)
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