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Zhai, Xiaoming; Shi, Lehong – Journal of Science Education and Technology, 2020
This study investigated how students' and teachers' pedagogical roles in mobile learning moderated the relationship between high school students' perceived usefulness of mobile technology and the actual use frequency, as well as how students' perceived usefulness impacted their physics learning achievement. We examined 803 high school freshmen who…
Descriptors: Teacher Role, Student Role, Student Attitudes, Physics
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Reychav, Iris; Raban, Daphne Ruth; McHaney, Roger – Journal of Educational Computing Research, 2018
The current empirical study examines relationships between network measures and learning performance from a social network analysis perspective. We collected computerized, networking data to analyze how 401 junior high students connected to classroom peers using text- and video-based material on iPads. Following a period of computerized…
Descriptors: Junior High School Students, Academic Achievement, Computer Uses in Education, Social Media
Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
Sahin, Füsun – ProQuest LLC, 2017
Examining the testing processes, as well as the scores, is needed for a complete understanding of validity and fairness of computer-based assessments. Examinees' rapid-guessing and insufficient familiarity with computers have been found to be major issues that weaken the validity arguments of scores. This study has three goals: (a) improving…
Descriptors: Computer Assisted Testing, Evaluation Methods, Student Evaluation, Guessing (Tests)
Ryan, Sarah; Kaufman, Julia; Greenhouse, Joel; She, Ruicong; Shi, Judy – Community College Journal of Research and Practice, 2016
Whether through the use of online-only or hybrid/blended formats, colleges and universities across the country are increasingly utilizing online platforms as a medium for the delivery of instruction. At the same time, we know little about how student learning outcomes are related to students' engagement with online instructional formats. In…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Online Courses
Kelly, Daniel P.; Rutherford, Teomara – International Review of Research in Open and Distributed Learning, 2017
Khan Academy is a large and popular open educational resource (OER) with little empirical study into its impact on student achievement in mathematics when used in schools. In this study, we examined the use of Khan Academy as a mathematics intervention among seventh grade students over a 4-week period versus a control group. We also compared…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Supplementary Education
Olugbenga, Aiyedun Emmanuel – Malaysian Online Journal of Educational Technology, 2016
Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students' performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students' performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design…
Descriptors: Foreign Countries, Teaching Methods, Creativity, Art Education
Ursavas, Ömer Faruk; Kabakçi Yurdakul, Isil; Türk, Mesut; Mcilroy, David – Journal of Educational Computing Research, 2016
With reference to the digital natives' debate, there is a gap on digital natives' characteristics. To fill this gap, the Digital Natives Assessment Scale was developed to measure students' assessment of the degree to which they perceived themselves to possess the attributes of digital natives. The scale was developed within the Turkish language…
Descriptors: Higher Education, College Students, Preservice Teachers, Technology Uses in Education
Swirski, Hani; Baram-Tsabari, Ayelet – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Can questions sent to Open-Educational-Resource (OER) websites such as Ask-An-Expert serve as indicators for students' interest in science? This issue was examined using an online questionnaire which included an equal number of questions about the topics "space" and "nutrition" randomly selected from three different sources: a…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Student Interests
Lebenicnik, Maja; Pitt, Ian; Istenic Starcic, Andreja – Center for Educational Policy Studies Journal, 2015
Learning resources that are used in the education of university students are often available online. The nature of new technologies causes an interweaving of formal and informal learning, with the result that a more active role is expected from students with regard to the use of ICT for their learning. The variety of online learning resources…
Descriptors: Electronic Learning, Informal Education, College Instruction, Computer Uses in Education
Babaali, Parisa; Gonzalez, Lidia – International Journal of Mathematical Education in Science and Technology, 2015
Supporting student success in entry-level mathematics courses at the undergraduate level has and continues to be a challenge. Recently we have seen an increased reliance on technological supports including software to supplement more traditional in-class instruction. In this paper, we explore the effects on student performance of the use of a…
Descriptors: Statistical Analysis, Academic Achievement, Homework, Computer Uses in Education
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Park, Babette; Korbach, Andreas; Brünken, Roland – Educational Technology & Society, 2015
The present study examines whether the seductive-details effect is moderated by spatial ability and prior knowledge, which are two of the most relevant learner characteristics in multimedia learning. It is assumed that the seductive-details effect with an increase in extraneous cognitive load and a decrease in perceptual processing and learning…
Descriptors: Foreign Countries, Multimedia Instruction, Spatial Ability, Prior Learning
Castaño, Jonatan; Duart, Josep M.; Sancho-Vinuesa, Teresa – Journal of New Approaches in Educational Research, 2015
The use of the Internet in higher education teaching can facilitate the interactive learning process and thus improve educational outcomes. The aim of the study presented here is to explore which variables are linked to higher intensity of Internet-based interactive educational practices. The study is based on data obtained from an online survey…
Descriptors: Use Studies, Internet, Higher Education, Educational Practices

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