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Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
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Selcuk Acar; Peter Organisciak; Denis Dumas – Journal of Creative Behavior, 2025
In this three-study investigation, we applied various approaches to score drawings created in response to both Form A and Form B of the Torrance Tests of Creative Thinking-Figural (broadly TTCT-F) as well as the Multi-Trial Creative Ideation task (MTCI). We focused on TTCT-F in Study 1, and utilizing a random forest classifier, we achieved 79% and…
Descriptors: Scoring, Computer Assisted Testing, Models, Correlation
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Hugo Edgar Mesquita; Adriana Baptista; Olívia Silva – Open Education Studies, 2025
This article explores the integration of "synthography" in the context of a class in the Degree in Photography, as a strategy to explore artistic and professional practices in the digital transformation era, problematizing the pedagogical implications of using artificial intelligence (AI) in creative disciplines. The study revolves…
Descriptors: Artificial Intelligence, Computer Software, Photography, Teaching Methods
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Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
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Lloyd-Cox, James; Pickering, Alan; Bhattacharya, Joydeep – Creativity Research Journal, 2022
According to the standard definition, creative ideas must be both novel and useful. While a handful of recent studies suggest that novelty is more important than usefulness to evaluations of creativity, little is known about the contextual and interpersonal factors that affect how people weigh these two components when making an overall creativity…
Descriptors: Creativity, Personality Traits, Decision Making, Evaluators
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Yasemin Karal; Rabia Özdemir Sarialioglu – International Journal of Technology in Education, 2025
The transformative impact of generative artificial intelligence (GenAI) on educational environments has led higher education institutions to make radical changes in their curricula and teaching approaches. By integrating GenAI technologies into the educational process, students will be able to have rich learning experiences. However, students'…
Descriptors: Metacognition, Anxiety, Student Attitudes, Rating Scales
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Selcuk Acar; Denis Dumas; Peter Organisciak; Kelly Berthiaume – Grantee Submission, 2024
Creativity is highly valued in both education and the workforce, but assessing and developing creativity can be difficult without psychometrically robust and affordable tools. The open-ended nature of creativity assessments has made them difficult to score, expensive, often imprecise, and therefore impractical for school- or district-wide use. To…
Descriptors: Thinking Skills, Elementary School Students, Artificial Intelligence, Measurement Techniques
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Diener, Marissa L.; Wright, Cheryl A.; Smith, Katherine N.; Wright, Scott D. – Creativity Research Journal, 2014
The goal of this study was to develop a measure of creativity that builds on the strengths of youth with autism spectrum disorders (ASD). The assessment of creativity focused on the visual-spatial abilities of these youth using 3D modeling software. One of the objectives of the research was to develop a measure of creativity in an authentic…
Descriptors: Autism, Pervasive Developmental Disorders, Creativity, Creativity Tests
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Batdi, Veli; Batdi, Hacer – Educational Sciences: Theory and Practice, 2015
The aim of this study was to determine the effect of creative drama on achievement through the use of quantitative and qualitative research methods. In the quantitative section of the research, the meta-analytic method was used and an attempt was made to include all studies of creative drama carried out between 2000 and 2014 at the national and…
Descriptors: Creativity, Drama, Effect Size, Meta Analysis
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Akkanat, Çigdem; Gökdere, Murat – Asia-Pacific Forum on Science Learning and Teaching, 2015
The purpose of this study was to determine chemistry teachers' views of creativity. In this study, phenomenology method, one of the qualitative research patterns, was used. The participants of this study were 13 chemistry teachers working in Amasya. A semi-structured interview form was used for data collection. By using NVivo 9 qualitative…
Descriptors: Chemistry, Science Teachers, Teacher Attitudes, Creativity
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
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Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming – Electronic Journal of e-Learning, 2015
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Descriptors: Information Technology, Technology Uses in Education, Criticism, Creativity
Spencer, Laura K. – ProQuest LLC, 2010
The problem: The problem addressed in this study was to examine how teacher attitudes towards software applications affect student achievement in the classroom. Method: A correlational study was conducted, and 50 fourth and fifth grade teachers who taught in the Santee School District, were administered a survey assessing their attitudes…
Descriptors: Academic Achievement, Computer Software, Classrooms, Grade 4
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Järvinen, Esa-Matti; Karsikas, Arto; Hintikka, Jouni – Journal of Technology Education, 2007
In authoritative teaching methods, whereby the teacher controls the social interaction and other classroom activities, the actions of many children are often in response to what they perceive to be the teacher's expectations and the requirements of traditional school evaluation practices, such as examinations and tests. In this kind of school…
Descriptors: Foreign Countries, Innovation, Technology Education, Ownership
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