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Eidizadeh, Rosa; Salehzadeh, Reza; Chitsaz Esfahani, Ali – Journal of Workplace Learning, 2017
Purpose: This paper aims to study the role of business intelligence, knowledge sharing and organisational innovation on gaining competitive advantage. Design/Methodology/Approach: The statistical population of the study was the managers and the specialists of some export companies of which 213 persons participated in this research. Path analysis…
Descriptors: Competition, Innovation, Sharing Behavior, Business
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Niehues, Wenke; Kisbu-Sakarya, Yasemin; Selcuk, Bilge – Educational Psychology, 2020
Turkey is an interesting context to study the applicability of the Expectancy-Value-Theory (EVT), since it is a less well-studied research context with a highly selective, centralised, and competitive education system and a more collectivistic-orientated population. In such a context, well-established factors known to drive students' achievement,…
Descriptors: Student Motivation, Mathematics Achievement, Socioeconomic Status, Parent Attitudes
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Hong, Jon-Chao; Hwang, Ming-Yueh; Szeto, Elson; Tai, Kai-Hsin; Tsai, Chi-Ruei – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Hands-on making (e.g., "Maker") has become prevalent in current educational settings. To understand the role that students' epistemic curiosity plays in hands-on making contests, this study explored its correlation to students' positive affect and continuance intention to participate in a hands-on making contest called…
Descriptors: Epistemology, Hands on Science, Science Education, Science Instruction
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Hong, Jon-Chao; Pei-Yu, Chiu; Shih, Hsiao-Feng; Lin, Pei-Shin; Hong, Jon-Chao – Turkish Online Journal of Educational Technology - TOJET, 2012
Flow state in game playing affected by computer self-efficacy and game competitive anxiety was studied. In order to examine the effect of those constructs with high competition, this study select "Escaping from firing online game" which require college students to escape from fire and rescue people and eliminate the fire damage along the way of…
Descriptors: Computer Games, Computer Attitudes, Self Efficacy, Competition