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Lin, Shanyan; Longobardi, Claudio; Gastaldi, Francesca Giovanna Maria; Fabris, Matteo Angelo – Journal of Early Adolescence, 2024
Social media addiction (SMA) is considered a risk factor for aggressive behaviors in adolescents, while its underlying mechanisms remains unclear. In this study, we investigated the possible mediating roles of nighttime social media use and sleep quality in the relationship between SMA and aggressive behaviors. A sample of 773 Italian secondary…
Descriptors: Social Media, Addictive Behavior, Aggression, Early Adolescents
S. Lin; M. A. Fabris; C. Longobardi; S. Mastrokoukou – Journal of Adolescence, 2025
Introduction: Recent evidence demonstrates an association between social media addiction (SMA) and aggressive behaviors; however, the longitudinal relationship between these two variables remains not fully understood. The aim of this study was to examine the longitudinal relationship between SMA and aggressive behaviors (overt and relational…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Aggression
Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
Ribakova, Laysan A.; Valeeva, Roza A.; Merker, Natalia – International Journal of Environmental and Science Education, 2016
The purpose of the study was the theoretical justification and experimental verification of content, complex forms and methods to ensure effective prevention and psycho-pedagogical correction of bullying in school. 53 teenage students from Kazan took part in the experiment. A complex of diagnostic techniques for the detection of violence and…
Descriptors: Foreign Countries, Bullying, Case Studies, Prevention
Gommans, Rob; Stevens, Gonneke W. J. M.; Bogt, Tom F. M. ter; Cillessen, Antonius H. N. – Journal of Cognitive Education and Psychology, 2016
The goal of this study was to examine behavioral norm effects in 2 peer contexts (classroom, school) on adolescent substance use (tobacco, alcohol, cannabis) and aggressive behaviors (bullying, physical fighting). Participants were 5,642 adolescents (M[subscript age] = 14.29 years, SD = 1.26; 49% boys). There were 3 hypotheses. First, behavioral…
Descriptors: Substance Abuse, Aggression, Bullying, Classroom Environment
Stavropoulos, Vasilis; Kuss, Daria; Griffiths, Mark; Motti-Stefanidi, Frosso – Journal of Adolescent Research, 2016
Over the last decade, research on Internet addiction (IA) has increased. However, almost all studies in the area are cross-sectional and do not examine the context in which Internet use takes place. Therefore, a longitudinal study examined the role of conscientiousness (as a personality trait) and classroom hostility (as a contextual factor) in…
Descriptors: Longitudinal Studies, Adolescent Attitudes, Internet, Addictive Behavior
Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship…
Descriptors: Competition, Addictive Behavior, Adolescents, Aggression
Lemmens, Jeroen S.; Valkenburg, Patti M.; Peter, Jochen – Journal of Youth and Adolescence, 2011
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this…
Descriptors: Video Games, Aggression, Males, Addictive Behavior
Benjamin, Ludy T., Jr., Ed. – APA Books, 2008
The most popular activities from APA's successful "Activities Handbooks for the Teaching of Psychology" are gathered together and updated in this book of teachers' favorites. The lesson plans, which encourage active learning and involve the whole class, have stood the test of time and proven themselves to be entertaining, effective, and easy to…
Descriptors: Psychology, Teaching Methods, Learning Activities, Lesson Plans

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