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Cixiao Wang; Jianjun Xiao – Interactive Learning Environments, 2024
Community-based courses, driven by connectivist learning theory, provide learners with a social environment that supports collaborative problem solving (CPS). The purpose of this study is to investigate the characteristics of potential collaborators before they engage in CPS. This study analyzed a community-based course, a cMOOC with a total of…
Descriptors: Network Analysis, Longitudinal Studies, Age Differences, Gender Differences
Yajun Wu; Xia Kang; Lisheng Li – Interactive Learning Environments, 2024
Previous studies have verified that teacher-student relationship quality has a positive effect on students' academic engagement. Few studies, however, have examined whether school psychological capital mediates the linkage between teacher-student relationship and academic engagement. The present study aimed to examine the mediated role of school…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Yang, Yanxia; Wang, Xiangling – Interactive Learning Environments, 2023
Machine translation post-editing (MTPE) has become a common practice in translation industry, which calls much attention in academia. However, little research has been carried out to investigate students' cognitive and motivational individual differences in MTPE. The purpose of the present study was to examine the predictive effects of…
Descriptors: Translation, Computational Linguistics, Second Languages, Language Usage
Du, Jianxia; Wang, Chuang; Zhou, Mingming; Xu, Jianzhong; Fan, Xitao; Lei, Saosan – Interactive Learning Environments, 2018
The present investigation examines the multidimensional relationships among several critical components in online collaborative learning, including group trust, communication media, and interactivity. Four hundred eleven university students from 103 groups in the United States responded survey items on online collaboration, interactivity,…
Descriptors: College Students, Cooperative Learning, Trust (Psychology), Electronic Learning
Peled, Yehuda; Bar-Shalom, Oded; Sharon, Rakefet – Interactive Learning Environments, 2014
This is a two-phase research process in a wiki environment. The first phase explored (1) the significance of peer-feedback on students' academic performance on a specific task in a wiki environment, (2) three types of peer-feedback and (3) students' constraints on offering meaningful feedback to their peers. The objective of phase two was to…
Descriptors: Preservice Teachers, Student Attitudes, Feedback (Response), Web 2.0 Technologies
Curseu, Petru Lucian; Sari, Kimzana – Interactive Learning Environments, 2015
This study sets up to test the extent to which gender variety moderates the impact of power disparity on group cognitive complexity (GCC) and satisfaction with the group in a collaborative learning setting. Using insights from gender differences in perceptions, orientations and conflict handling behavior in negotiation, as well as gender…
Descriptors: Gender Differences, Power Structure, Cognitive Mapping, Cooperative Learning
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
Chen, Chih-Ming; Wang, Jung-Ying; Chen, Yong-Ting; Wu, Jhih-Hao – Interactive Learning Environments, 2016
To reduce effectively the reading anxiety of learners while reading English articles, a C4.5 decision tree, a widely used data mining technique, was used to develop a personalized reading anxiety prediction model (PRAPM) based on individual learners' reading annotation behavior in a collaborative digital reading annotation system (CDRAS). In…
Descriptors: Reading Strategies, Prediction, Models, Quasiexperimental Design
Cheng, Kun-Hung; Hou, Huei-Tse; Wu, Sheng-Yi – Interactive Learning Environments, 2014
In the social interactions among individuals of learning communities, including those individuals engaged in peer assessment activities, emotion may be a key factor in learning. However, research regarding the emotional response of learners in online peer assessment activities is relatively scarce. Detecting learners' emotion when they make…
Descriptors: Online Courses, Electronic Learning, Peer Evaluation, Emotional Response
Peer reviewedShute, Valerie J.; Glaser, Robert – Interactive Learning Environments, 1990
Presents an evaluation of "Smithtown," an intelligent tutoring system designed to teach inductive inquiry skills and principles of basic microeconomics. Two studies of individual differences in learning are described, including a comparison of knowledge acquisition with traditional instruction; hypotheses tested are discussed; and the…
Descriptors: Artificial Intelligence, Cluster Analysis, Comparative Analysis, Computer Assisted Instruction

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