Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Affective Behavior | 1 |
| Cognitive Processes | 1 |
| Comparative Analysis | 1 |
| Computation | 1 |
| Computer Games | 1 |
| Computer Uses in Education | 1 |
| Correlation | 1 |
| Educational Games | 1 |
| Foreign Countries | 1 |
| Formative Evaluation | 1 |
| Fractions | 1 |
| More ▼ | |
Source
| IEEE Transactions on Learning… | 1 |
Author
| Ketamo, Harri | 1 |
| Kiili, Kristian | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Grade 6 | 1 |
Audience
Location
| Finland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6

Peer reviewed
Direct link
