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Nurudeen, Mohammed; Abdul-Samad, Siddique; Owusu-Oware, Emmanuel; Koi-Akrofi, Godfred Yaw; Tanye, Hannah Ayaba – Education and Information Technologies, 2023
With the advent of smartphones and fourth generation mobile technologies, the effect of social media on society has stirred up some debate and researchers across various disciplines have drawn different conclusions. Social media provides university students with a convenient platform to create and share educational content. However, social media…
Descriptors: Social Media, Grade Point Average, Academic Achievement, Prediction
Emiroglu Ilvan, Tugba; Ceylan, Remziye – Education and Information Technologies, 2023
Previous research about children's digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children's development is plentiful, there is little evidence on young children's digital play addiction tendency. Herein, preschool children's digital play…
Descriptors: Predictor Variables, Preschool Children, Computer Games, Addictive Behavior
Çagla Çelikkol Sadiç; Aziz Kara; Hacer Gizem Gerçek; Yekta Özkan – Education and Information Technologies, 2024
This research aimed to compare the sleep quality and problematic internet use (PIU) of adolescents diagnosed with attention deficit hyperactivity disorder (ADHD) compared to the group of healthy control. There were 53 ADHD-diagnosed individuals (19 ADHD- combined type, 34 ADHD- inattentive type) in the research population, ages 12 to 18, and 53…
Descriptors: Sleep, Academic Achievement, Parent Attitudes, Adolescents
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Itahisa Mulero-Henríquez; Rocío Pérez-Solís; Samuel Falcon – Education and Information Technologies, 2024
High levels of Internet usage are prevalent among young people. Alongside this increased use, dangerous attitudes and practices among students have been observed. This study aimed to analyse the use of Information and Communication Technologies (ICT) among high school students, their attitudes, and the relationship with gender. A sample of 869…
Descriptors: Internet, Gender Differences, Student Attitudes, Bullying