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Chuang, Tsung-Yen; Huang, Yun-Hsuan – Creativity Research Journal, 2015
Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Creativity Tests
Ovington, Linda A.; Saliba, Anthony J.; Goldring, Jeremy – Creativity Research Journal, 2016
This article reports the development of a brief self-report measure of dispositional insight problem solving, the Dispositional Insight Scale (DIS). From a representative Australian database, 1,069 adults (536 women and 533 men) completed an online questionnaire. An exploratory and confirmatory factor analysis revealed a 5-item scale, with all…
Descriptors: Problem Solving, Measurement Techniques, Factor Analysis, Construct Validity
Liang, Chaoyun; Chia, Tsorng-Lin – Creativity Research Journal, 2014
Three studies were combined to test the reliability, validity, and factor structure of the imaginative capability scale (ICS). The ICS was a new self-report measure, which was developed to be empirically valid and easy to administer. Study 1 consisted in an exploratory factor analysis to determine the most appropriate structure of the ICS in a…
Descriptors: Imagination, Reliability, Foreign Countries, College Students
Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc – Creativity Research Journal, 2016
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…
Descriptors: Influence of Technology, Creativity, Age Groups, Generational Differences
Lu, Chia-Chen; Luh, Ding-Bang – Creativity Research Journal, 2012
Although previous studies have attempted to use different experiences of raters to rate product creativity by adopting the Consensus Assessment Method (CAT) approach, the validity of replacing CAT with another measurement tool has not been adequately tested. This study aimed to compare raters with different levels of experience (expert ves.…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Comparative Analysis

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