Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Addictive Behavior | 3 |
Correlation | 3 |
Games | 2 |
Internet | 2 |
Risk | 2 |
Substance Abuse | 2 |
At Risk Persons | 1 |
Behavior Patterns | 1 |
Classification | 1 |
Color | 1 |
Comparative Analysis | 1 |
More ▼ |
Source
International Journal of… | 3 |
Author
Griffiths, Mark D. | 3 |
Barrett, Doug J. K. | 1 |
Hussain, Zaheer | 1 |
Kuss, Daria Joanna | 1 |
Spenwyn, Jenny | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kuss, Daria Joanna; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. Because the…
Descriptors: Substance Abuse, Correlation, Etiology, Internet
Spenwyn, Jenny; Barrett, Doug J. K.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
Empirical research examining the situational characteristics of gambling and their effect on gambling behaviour is limited but growing. This experimental pilot investigation reports the first ever empirical study into the combined effects of both music and light on gambling behaviour. While playing an online version of roulette, 56 participants…
Descriptors: Music, Lighting, Addictive Behavior, Games
Hussain, Zaheer; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2009
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…
Descriptors: Youth Programs, Substance Abuse, Games, Measures (Individuals)