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Showing 91 to 105 of 749 results Save | Export
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Williams, Dylan P. – Journal of Chemical Education, 2022
A classroom based Problem Based Learning (PBL) activity was adapted to run as a remote activity during the COVID-19 pandemic using an approach described as virtual Problem Based Learning (vPBL). vPBL is based on (i) identification of a suitable learning platform that supports collaborative working in a way that mimics the classroom based activity…
Descriptors: Problem Based Learning, Science Instruction, Teaching Methods, Chemistry
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Jin, Yi; Harron, Jason R. – Journal of Technology and Teacher Education, 2022
Before the COVID-19 pandemic, some teacher education programs started maker education initiatives to integrate the tools, practices, and mindset of the maker movement into their curricula. These efforts came to a grinding halt at the beginning of the pandemic due to the sudden transition to emergency remote teaching (ERT). Post-ERT, educators have…
Descriptors: Teacher Education Programs, Teacher Educators, Cooperative Learning, Problem Based Learning
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Uppal, Vibha; Uppal, Neha – Biochemistry and Molecular Biology Education, 2020
Medical council of India has made remarkable modifications in the curriculum of medical students after a long period of more than 20 years with regulations on Graduate Medical Education 1997. Innovative and interactive teaching methods have taken center place in the implementation of the new curriculum nationwide. Small group teaching and…
Descriptors: Learning Activities, Cooperative Learning, Peer Teaching, Biochemistry
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Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
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Chung, Cheng-Yu; Awad, Nayif; Hsiao, I-Han – Australasian Journal of Educational Technology, 2021
Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We…
Descriptors: Problem Solving, Problem Based Learning, Cooperative Learning, Computer Simulation
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Boelt, Anders Melbye; Kolmos, Anette; Bertel, Lykke Brogaard – Journal of Problem Based Learning in Higher Education, 2021
This paper proposes a systematic approach to the analysis of the prevalence of generic competences in formal problem-based learning (PBL) curricula at higher education institutions and universities in which generic competences are an integral and integrated part of the curriculum, with a particular focus on how the generic competences are…
Descriptors: Problem Based Learning, Program Implementation, Foreign Countries, Professional Development
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Dolmans, Diana H. J. M. – Advances in Health Sciences Education, 2019
Many educational institutions in higher education switched to problem-based learning (PBL) in the last 5 decades. Despite its' successful implementation worldwide, many institutions still encounter problems in their daily teaching practices that limit deep learning in students. This raises the question: How else can we look at PBL practice and…
Descriptors: Problem Based Learning, Higher Education, Teaching Methods, Cooperative Learning
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Mebert, Laura; Barnes, Roy; Dalley, Jacqueline; Gawarecki, Leszek; Ghazi-Nezami, Farnaz; Shafer, Gregory; Slater, Jill; Yezbick, Erin – Higher Education Pedagogies, 2020
Ample research has identified several features of a learning experience likely to enhance student learning, including collaboration, open-ended exploration, and problem-based learning in real-life scenarios. Missing is a model of how instructors might combine these elements into a single project that works flexibly across disciplines and…
Descriptors: Learner Engagement, Cooperative Learning, Active Learning, Student Projects
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Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Parker Alexander Miles – ProQuest LLC, 2024
In this dissertation I explore the fugitive technology practices of Black high-schoolers in a tech-rich after-school makerspace. To do so, I invoke ontologies from two cyborgs to make sense of these Black teens' practices. First, James and Costa Vargas (2012) offer the Black Cyborg-- the rebel intellectual rejecting victimization through…
Descriptors: Multiple Literacies, High School Students, After School Education, After School Programs
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Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
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Phelan, Deirdre; Barrett, Terry; Lennon, Olive – Interdisciplinary Journal of Problem-based Learning, 2022
This systematic review reports the state-of-the-art and evidence supporting interprofessional problem-based learning (iPBL) as a developmental tool for interprofessional competences. A targeted search strategy deployed across seven electronic databases identified 32 studies which met inclusion criteria following independent double review. All…
Descriptors: Interprofessional Relationship, Professional Education, Interdisciplinary Approach, Problem Based Learning
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Chen, Yuxin; Hmelo-Silver, Cindy E.; Lajoie, Susanne P.; Zheng, Juan; Huang, Lingyun; Bodnar, Stephen – Interdisciplinary Journal of Problem-based Learning, 2021
Facilitating the collaboration of multiple groups is a critical element in problem-based learning (PBL). In face-to-face learning environments, PBL facilitators require sufficient information about a group's progress and collaboration in real time to make decisions about when and how to facilitate. The capacity of facilitator is limited as PBL…
Descriptors: Problem Based Learning, Cooperative Learning, Learning Analytics, Technology Uses in Education
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Lachowsky, Nathan John; Murray, Jacqueline – Journal of Problem Based Learning in Higher Education, 2021
Problem-based or Enquiry-based learning is recognized as a transformative pedagogy, but there is a paucity of research examining group processing, a critical component of this pedagogy. Group processing is a structured approach to peer- and self-assessment that encourages learning that is both self-reflective and collaborative. Students develop…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Reflection, Cooperative Learning
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