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Showing 46 to 60 of 77 results Save | Export
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Fischer, Frank; Kollar, Ingo; Stegmann, Karsten; Wecker, Christof – Educational Psychologist, 2013
This article presents an outline of a script theory of guidance for computer-supported collaborative learning (CSCL). With its 4 types of components of internal and external scripts (play, scene, role, and scriptlet) and 7 principles, this theory addresses the question of how CSCL practices are shaped by dynamically reconfigured internal…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Guidance, Scripts
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Dobson, Tom – Gender and Education, 2015
Identity studies relating to writing in educational setting have tended to focus on the analysis of non-fiction texts. Aligning a Bakhtinian view of language with the concept of identity as participation in "figured worlds" [Holland et al. 1998, "Identity and Agency in Cultural Worlds". London: Harvard University Press], this…
Descriptors: Grade 6, Males, Creative Writing, Identification (Psychology)
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Kollar, Ingo; Pilz, Florian; Fischer, Frank – Technology, Pedagogy and Education, 2014
The authors argue that a script perspective can lead to a better understanding of learning in new learning spaces. Scripts can be understood as flexible, individual memory structures guiding our understanding and actions, but also as instructional interventions that help students use the affordances offered in new learning spaces. In study 1 (N =…
Descriptors: Scripts, Learning Processes, Educational Environment, Satisfaction
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Young, Chase; Rasinski, Timothy V. – Reading Teacher, 2013
In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)
Descriptors: Films, Literacy Education, Teaching Methods, Elementary School Students
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Asterhan, Christa S. C.; Schwarz, Baruch B. – Educational Psychologist, 2016
There is increasing consensus among psycho-educational scholars about argumentation as a means to improve student knowledge and understanding of subject matter. In this article, we argue that, notwithstanding a strong theoretical rationale, causal evidence is not abundant, definitions of the objects of study (argumentation, learning) are often not…
Descriptors: Persuasive Discourse, Definitions, Research Methodology, Research Problems
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Pellas, Nikolaos – International Journal of Learning and Change, 2014
Nowadays, the dissemination and exploitation of three-dimensional (3D) multi-user virtual worlds in higher education have been disclosed from their widespread acceptance as candidate learning platforms. However, it is still lacking a theoretical cybernetic macro-script to elaborate the coordination of multiple complex interactions among…
Descriptors: Cybernetics, Organizational Development, Scripts, Computer Assisted Instruction
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Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari – Learning, Media and Technology, 2014
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
Descriptors: Elementary School Students, Foreign Countries, Computer Mediated Communication, Creativity
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Davidoff, Paula; Hunt, Carolyn – Teaching Artist Journal, 2015
Teaching artists know that many of the children they teach are being deprived of essential human experiences. Poverty, violence, and ineffective education have left them with little hope of emotional or material success, and a student's connection to an artist can change his or her life in little and big ways. Paula Davidoff and Carolyn Hunt are…
Descriptors: Females, Artists, Art Teachers, Teacher Attitudes
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Lin, Ya-Fen – Journal of Education and Learning, 2015
The purpose of the study aimed to investigate the effect of the Readers Theater (RT) training on elementary school students. In particular, changes in the students' English reading comprehension before and after the RT show, comparison of the students' responses to English learning, especially English reading, the students' opinions on the RT…
Descriptors: Theater Arts, Elementary School Students, Instructional Effectiveness, Reading Comprehension
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Wichmann, Astrid; Rummel, Nikol – Computers & Education, 2013
Wiki-based writing possesses a great deal of educational potential, yet students face difficulties while writing a shared document. Revising a shared document, in particular, seems to be a demanding activity for students. This study investigated whether collaboration scripts can help to improve students' revision activities and overall text…
Descriptors: Collaborative Writing, Scripts, Web 2.0 Technologies, Educational Technology
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Hamalainen, Raija – Teaching in Higher Education, 2012
Learning involves more than just a small group of participants, which makes designing and managing collaborative learning processes in higher education a challenging task. As a result, emerging concerns in current research have pointed increasingly to teacher orchestrated learning processes in naturalistic learning settings. In line with this…
Descriptors: Higher Education, Learning Processes, Cooperative Learning, Qualitative Research
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Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
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Lyons, Paul R. – Journal of European Industrial Training, 2011
Purpose: This paper aims to complement an earlier article (2010) in "Journal of European Industrial Training" in which the description and theory bases of scenistic methods were presented. This paper also offers a description of scenistic methods and information on theory bases. However, the main thrust of this paper is to describe, give suggested…
Descriptors: Employees, Cooperative Learning, On the Job Training, Research Methodology
Mizuno, Masao – Online Submission, 2011
The purpose of this study is to investigate how cooperative learning approach supports teachers to design an effective teaching for promoting the students learning to construct knowledge in practice. Quantitative and qualitative research methods such as surveys and case studies were employed for data collection. A High School which challenges face…
Descriptors: Qualitative Research, Statistical Analysis, Comparative Education, Cooperative Learning
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