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Chumsukon, Montha – Journal of Education and Learning, 2021
The current study explored the effect of a developed Geography curriculum framework towards promoting pre-service teachers' creative thinking (CT) across its 4 components namely: fluency, flexibility, originality, and elaboration through instructional media production. A research and development (R&D) model were employed which consisted of 3…
Descriptors: Geography Instruction, Social Studies, Preservice Teacher Education, Preservice Teachers
Zahirovic Suhonjic, Anida; Despotovic-Zrakic, Marijana; Labus, Aleksandra; Bogdanovic, Zorica; Barac, Dušan – Interactive Learning Environments, 2019
This paper proposes and evaluates a model of crowdsourcing in microlearning that includes the balancing of collaborative learning and crowdsourcing mechanisms. The goal of the research is to implement a learner-centered approach through crowdsourced content creation and to improve the process and outcomes of learning. Crowdsourced content creation…
Descriptors: Foreign Countries, College Students, Student Participation, Student Developed Materials
Guenier, Amily – International Journal of Computer-Assisted Language Learning and Teaching, 2023
This study explores how students produce their own mini videos using the target language to share experiences and communicate with native speakers. Multimodality is used as a theoretical approach. Class observations and in-depth interviews were used for data collection, which was analysed by theme. The research results indicate that students deem…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Intercultural Communication
James, Robin – Primary Science, 2018
In this article, Robin James describes the Sand Yacht Challenge. The race took place on sand between small, wind-powered land yachts made by groups of children from four local schools. The project provided a term of collaborative opportunities at the designing and testing stage, followed by a competition when the students raced them. It was…
Descriptors: Elementary School Science, Elementary School Students, Science Activities, Student Developed Materials
Doyle, Elaine; Buckley, Patrick – Interactive Learning Environments, 2022
While research and practice centred around students and academics working together to co-create in the higher level sector has increased, co-creation in assessment remains relatively rare in a higher education context. It is acknowledged in the literature that deeper comprehension of content can be realised when students author their own questions…
Descriptors: Multiple Choice Tests, Student Participation, Test Construction, Academic Achievement
Chan, Monica M.; Blikstein, Paulo – Interdisciplinary Journal of Problem-based Learning, 2018
This is a research study of design and engineering classes that use a problem-based learning (PBL) approach in digital fabrication makerspaces in two middle schools. In these studies, teachers employ a PBL approach and provide an ill-structured problem scenario to facilitate design and engineering lessons in the FabLab (fabrication laboratory).…
Descriptors: Middle School Students, Problem Based Learning, Design, Engineering
Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Packard, Becky Wai-Ling; Solyst, Jaemarie; Pai, Anisha; Yu, Lu – Journal of College Science Teaching, 2020
While research has demonstrated the links between active learning and student success, lecture remains a dominant instructional method within introductory STEM courses. In this project, we used the strategy of enlisting peer mentors to develop and facilitate active learning modules within introductory computer science. First, we describe the…
Descriptors: Active Learning, Learning Modules, Student Developed Materials, Self Efficacy
Zucker, Lauren; Fisch, Audrey A. – Journal of Language and Literacy Education, 2019
This Voices from the Field piece tells the story of a fortunate meeting on Twitter between a high school teacher and a college professor that blossomed into an exchange of KAHOOT! games and the recognition of shared pedagogical beliefs. KAHOOT! is a web-based platform that allows users to easily create and play interactive, multiple-choice-style…
Descriptors: Educational Games, Writing Instruction, Writing (Composition), Academic Language
Mericka, Kirsten – Research-publishing.net, 2018
This chapter presents a technology-enhanced language learning project that was undertaken with advanced first-year university students of German. The students created a LipDub video, which is a music video that combines lip-synching and audio dubbing and can be filmed on any recording device with a camera. To participate in this group project, the…
Descriptors: College Freshmen, Advanced Students, Second Language Learning, German
Rudolph, Heather A.; Schwabe, Anna – HAPS Educator, 2017
Students struggle with the amount of information they are expected to learn in undergraduate human anatomy and physiology labs. Often, the models used in labs may look different from the figures or photos in the lab manuals purchased from publishing companies and therefore studying at home with lab manual diagrams can be an unnecessarily…
Descriptors: Handheld Devices, Telecommunications, Active Learning, Technology Uses in Education
Kelly Schrum; Nate Sleeter; Anthony Pellegrino; Celeste Tu?ng Vy Sharpe – History Teacher, 2018
This article examines a hybrid graduate history course called "Teaching Hidden History." Team-taught in Summer 2015 across two universities, the course fundamentally tasked graduate students in history and history education with creating online learning modules based on the idea that hidden within any artifact is a larger historical…
Descriptors: History Instruction, Teaching Methods, Blended Learning, Humanities
Bullock, Shawn M.; Sator, Andrea – Studying Teacher Education, 2018
We believe that the ideas associated with the Maker Movement have profound implications for teacher education. We have isolated the pedagogical principles of hack, adapt, design, and create as central to exploring how they work with teacher candidate participants in a maker pedagogy lab. We frame these ideas as Maker Pedagogy, which is the…
Descriptors: Foreign Countries, College Students, Cooperative Learning, Independent Study
Yoon, Ma-byong; Baek, Je-eun – International Journal of Mobile and Blended Learning, 2018
The purpose of this article was to develop an elementary school robot STEAM program and explore the possibility of field applications. To this end, the authors extracted the contents related to school achievement standards for 5th and 6th grade curricula around the topic of robot soccer, incorporating a relevant curriculum based on the extracted…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Art Education
Fridberg, Marie; Thulin, Susanne; Redfors, Andreas – Research in Science Education, 2018
This paper reports on a project aiming to extend the current understanding of how emerging technologies, i.e. tablets, can be used in preschools to support collaborative learning of real-life science phenomena. The potential of tablets to support collaborative inquiry-based science learning and reflective thinking in preschool is investigated…
Descriptors: Preschool Children, Cooperative Learning, Science Education, Scaffolding (Teaching Technique)

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