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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
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Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
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Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
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Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
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Suritno Fayanto; Dedi Kuswandi; Monamorn Precharattana; La Tahang; Erniwati; Hunaidah – Science Education International, 2023
The purpose of this study was to introduce technology-based EIGEC models and implement these models into the learning process in the classroom. This research was quasi-experimental, using a pre-test-post-test control group design. The research sample consisted of two classes with different treatments. Each course was selected randomly, with the…
Descriptors: Outcomes of Education, Problem Based Learning, Cooperative Learning, Technology Uses in Education
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Raweewarn Rattanakha; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
This research is intended to study the outcomes of analytical thinking and curiosity derived from the virtual smart classroom using the cooperative problem-based learning; thereby the said virtual smart classroom is a research tool initiated from the integration of the problem-based learning and the cooperative learning coupled with the aid of…
Descriptors: Problem Based Learning, Virtual Classrooms, Cooperative Learning, Technology Uses in Education
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Marakovits, Scott – Kappa Delta Pi Record, 2022
Using targeted digital tools to match career ready practices with 21st-century skills, educators can infuse 21st-century skills into lessons and assessments.
Descriptors: 21st Century Skills, Technology Uses in Education, Career Readiness, Electronic Learning
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Jin, Yi; Harron, Jason R. – Journal of Technology and Teacher Education, 2022
Before the COVID-19 pandemic, some teacher education programs started maker education initiatives to integrate the tools, practices, and mindset of the maker movement into their curricula. These efforts came to a grinding halt at the beginning of the pandemic due to the sudden transition to emergency remote teaching (ERT). Post-ERT, educators have…
Descriptors: Teacher Education Programs, Teacher Educators, Cooperative Learning, Problem Based Learning
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Chen, Yuxin; Hmelo-Silver, Cindy E.; Lajoie, Susanne P.; Zheng, Juan; Huang, Lingyun; Bodnar, Stephen – Interdisciplinary Journal of Problem-based Learning, 2021
Facilitating the collaboration of multiple groups is a critical element in problem-based learning (PBL). In face-to-face learning environments, PBL facilitators require sufficient information about a group's progress and collaboration in real time to make decisions about when and how to facilitate. The capacity of facilitator is limited as PBL…
Descriptors: Problem Based Learning, Cooperative Learning, Learning Analytics, Technology Uses in Education
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Liu, Connie – Childhood Education, 2019
STEM education is an easily identified area of innovation in the education field. The most significant innovation for our students' lives, however, is ensuring that these technology-based programs are providing opportunities for students to engage with the world in meaningful ways and to recognize how they can contribute to positive…
Descriptors: STEM Education, Educational Innovation, Educational Technology, Technology Uses in Education
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Falls, Zoe – Journal of Computers in Mathematics and Science Teaching, 2020
Though today's problems are interconnected, complicated, and unpredictable, students continue to gain knowledge in discrete, standardized disciplinary silos. When subject integration is discussed in STEM and STEAM (STEM + Arts) literature, there is little consensus on what constitutes or should constitute integration of the disciplines.…
Descriptors: Interdisciplinary Approach, Preservice Teacher Education, Preservice Teachers, STEM Education
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de Carvalho, Carlos Vaz, Ed.; Bauters, Merja, Ed. – Lecture Notes in Educational Technology, 2021
This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the…
Descriptors: Active Learning, Technology Uses in Education, Student Centered Learning, Problem Based Learning
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Saleh, Asmalina; Shanahan, Katherine; Chen, Yuxin; Georgen, Chris; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Lester, James – AERA Online Paper Repository, 2018
To support our understanding of how we might support the use of modeling in PBL activities for classroom use, this study explores how to scaffold collaborative scientific modeling activities. It draws on prior work with scientific modeling centered on the use of the Component-Mechanism-Phenomenon (CMP) conceptual framework (Hmelo-Silver et al.,…
Descriptors: Scaffolding (Teaching Technique), Middle School Students, Models, Science Education
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Azeneth Patiño; María Soledad Ramírez-Montoya; Gerardo Ibarra-Vazquez – Contemporary Educational Technology, 2023
Complex thinking is a desired competency in 21st-century university students, so technology-based teaching and learning strategies must be carefully considered when training them in complex reasoning skills. This systematic review aims to map research on the use of teaching and learning strategies supported by technology to enhance complex…
Descriptors: Educational Trends, Technology Uses in Education, Higher Education, Thinking Skills
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