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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
Shayna A. Minosky; Michael Wiechers; Leonardo Landaverde-Umana – Active Learning in Higher Education, 2024
Traditionally, education has been largely delivered in an in-person format; however, an increasing number of courses are being delivered entirely online or with a blend of online and in-person components. These formats differ along various dimensions, such as the quantity and quality of interpersonal interactions and connections, which will likely…
Descriptors: Course Organization, Student Attitudes, Classroom Environment, Teamwork
Gopinath, C.; Saleem, Farida – Journal of Education for Business, 2020
Team projects are a component of many business courses. The objective is to build team skills in addition to learning subject matter. However, instructors often pay less attention to team design and behavior and assume students already have or will learn team skills on their own. The authors examined the effect of providing structure to team work…
Descriptors: Cooperative Learning, Group Behavior, Group Dynamics, Student Projects
Boren, Amy E.; Morales, Sarahi – Journal of Leadership Education, 2018
The purpose of this study was to explore how team members identify the social loafers on their teams and how they explain and manage social loafers' behavior. The participants (n = 49) in the study included members of student teams participating in a service project as a part of their coursework. We collected multiple sources of information:…
Descriptors: Teamwork, Cooperative Learning, Group Dynamics, Student Behavior
Kendall, Catherine; Etheredge, Jessica; Moody, Dana; Cooper, Ashley – Journal of Learning in Higher Education, 2014
The ability to work in groups is fundamental to education and professional environments. Today's classrooms are predominately filled with Millennials who have been working in teams their whole lives. Millennials enjoy group work because it is perceived as more fun and gives them a sense of unity and collaboration; unfortunately, it also gives them…
Descriptors: Group Activities, Cooperative Learning, Teamwork, Student Characteristics
Tseng, Hung Wei; Yeh, Hsin-Te – Computers & Education, 2013
Teamwork factors can facilitate team members, committing themselves to the purposes of maximizing their own and others' contributions and successes. It is important for online instructors to comprehend students' expectations on learning collaboratively. The aims of this study were to investigate online collaborative learning experiences and to…
Descriptors: Teamwork, Trust (Psychology), Student Attitudes, Learning Experience
Clark, Kathleen; James, Alex; Montelle, Clemency – Research in Mathematics Education, 2014
The ability to address and solve problems in minimally familiar contexts is the core business of research mathematicians. Recent studies have identified key traits and techniques that individuals exhibit while problem solving, and revealed strategies and behaviours that are frequently invoked in the process. We studied advanced calculus students…
Descriptors: Cooperative Learning, Problem Solving, Teamwork, Educational Practices
Maiden, Barbara; Perry, Bob – Assessment & Evaluation in Higher Education, 2011
Potential employers require graduates to be able to demonstrate competent teamwork skills in initiating ideas and solving problems cooperatively. Teamwork is prevalent in educational institutions and often included as a way of enriching learning and assessment. Whilst group working can provide a rich opportunity for cooperative learning, its…
Descriptors: Schools, Cooperative Learning, Teaching Methods, Foreign Countries
Grinnell, Lynn; Sauers, Amy; Appunn, Frank; Mack, Larry – Journal of College Teaching & Learning, 2012
Students and faculty are grappling with learning teams in the online environment - more than half of all higher education organizations offer online courses (Hoffman, 2006). As online course developers try to replicate the best practices of traditional classrooms, the asynchronous technology of the Internet has added great capability while also…
Descriptors: Online Courses, Best Practices, Distance Education, Asynchronous Communication
McClelland, Giles Peter – Journal of Further and Higher Education, 2012
This study explores whether randomly assigning group membership enhances the student learning experience. The paper starts with a critical analysis of the approaches to student learning within higher education and how these approaches conflict with findings from applied psychology on group behaviour. The study adopts a serendipitous qualitative…
Descriptors: Foreign Countries, Student Attitudes, Conflict, Program Effectiveness
Gifford, Christopher M. – ProQuest LLC, 2009
This dissertation focuses on the collaboration of multiple heterogeneous, intelligent agents (hardware or software) which collaborate to learn a task and are capable of sharing knowledge. The concept of collaborative learning in multi-agent and multi-robot systems is largely under studied, and represents an area where further research is needed to…
Descriptors: Architecture, Topography, Learning Strategies, Group Behavior
Bucic, Tania; Robinson, Linda; Ramburuth, Prem – Journal of Workplace Learning, 2010
Purpose: This paper seeks to explore the effect of leadership style of a team leader on team-member learning in organizations, to conceptually extend an initial model of leadership and to empirically examine the new model of ambidextrous leadership in a team context. Design/methodology/approach: Qualitative research utilizing the case study method…
Descriptors: Investigations, Leadership Styles, Case Studies, Replication (Evaluation)
Hasan, Bassam; Ali, Jafar – Decision Sciences Journal of Innovative Education, 2007
Although group project concepts and skills have become a major component in most information systems (IS) academic programs, very little research has attempted to examine factors that may improve or undermine effectiveness of IS group projects. Accordingly, based on relevant literatures, this study develops and empirically tests a model of factors…
Descriptors: Information Systems, Computer Science Education, Student Projects, Group Activities
Scarafiotti, Jamie C.; And Others – 1994
The purpose of this study was to investigate the effects of cooperative learning strategies on: (1) performance, (2) attitude toward working in teams, and (3) group behaviors in a technical training context. Subjects were 274 engineering employees enrolled in a required training class that focused on the importance of communicating technical…
Descriptors: Attitudes, Cooperative Learning, Engineers, Group Behavior

Thiagarajan, Sivasailam – Simulation & Gaming, 1997
Cash games are simulation activities which feature real cash prizes and explore interpersonal skills and concepts. EASY MONEY is one such game, featuring an investment activity which focuses on trust among team members in ambiguous decision-making situations. Directions for administering the game and suggestions for applying a standard six-phase…
Descriptors: Cooperative Learning, Decision Making, Group Behavior, Group Unity
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